Struct sdl2_sys::SDL_GameControllerButtonBind [−][src]
#[repr(C)]pub struct SDL_GameControllerButtonBind { pub bindType: SDL_GameControllerBindType, pub value: SDL_GameControllerButtonBind__bindgen_ty_1, }
Get the SDL joystick layer binding for this controller button/axis mapping
Fields
bindType: SDL_GameControllerBindType
value: SDL_GameControllerButtonBind__bindgen_ty_1
Trait Implementations
impl Clone for SDL_GameControllerButtonBind
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impl Clone for SDL_GameControllerButtonBind
[src]fn clone(&self) -> SDL_GameControllerButtonBind
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for SDL_GameControllerButtonBind
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impl Copy for SDL_GameControllerButtonBind
[src]Auto Trait Implementations
impl Send for SDL_GameControllerButtonBind
impl Send for SDL_GameControllerButtonBind
impl Sync for SDL_GameControllerButtonBind
impl Sync for SDL_GameControllerButtonBind
impl Unpin for SDL_GameControllerButtonBind
impl Unpin for SDL_GameControllerButtonBind