Struct sdl2_sys::SDL_ControllerButtonEvent [−][src]
#[repr(C)]pub struct SDL_ControllerButtonEvent { pub type_: Uint32, pub timestamp: Uint32, pub which: SDL_JoystickID, pub button: Uint8, pub state: Uint8, pub padding1: Uint8, pub padding2: Uint8, }
\brief Game controller button event structure (event.cbutton.*)
Fields
type_: Uint32
< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP
timestamp: Uint32
< In milliseconds, populated using SDL_GetTicks()
which: SDL_JoystickID
< The joystick instance id
< The controller button (SDL_GameControllerButton)
state: Uint8
< ::SDL_PRESSED or ::SDL_RELEASED
padding1: Uint8
padding2: Uint8
Trait Implementations
impl Clone for SDL_ControllerButtonEvent
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impl Clone for SDL_ControllerButtonEvent
[src]fn clone(&self) -> SDL_ControllerButtonEvent
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for SDL_ControllerButtonEvent
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impl Copy for SDL_ControllerButtonEvent
[src]Auto Trait Implementations
impl Send for SDL_ControllerButtonEvent
impl Send for SDL_ControllerButtonEvent
impl Sync for SDL_ControllerButtonEvent
impl Sync for SDL_ControllerButtonEvent
impl Unpin for SDL_ControllerButtonEvent
impl Unpin for SDL_ControllerButtonEvent