Enum sdl2_sys::SDL_TextureAccess [−][src]
#[repr(u32)] pub enum SDL_TextureAccess { SDL_TEXTUREACCESS_STATIC, SDL_TEXTUREACCESS_STREAMING, SDL_TEXTUREACCESS_TARGET, }
\brief The access pattern allowed for a texture.
Variants
< Changes rarely, not lockable
< Changes frequently, lockable
< Texture can be used as a render target
Trait Implementations
impl Clone for SDL_TextureAccess
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impl Clone for SDL_TextureAccess
[src]fn clone(&self) -> SDL_TextureAccess
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pub fn clone_from(&mut self, source: &Self)
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impl Copy for SDL_TextureAccess
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impl Copy for SDL_TextureAccess
[src]impl Eq for SDL_TextureAccess
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impl Eq for SDL_TextureAccess
[src]impl Hash for SDL_TextureAccess
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impl Hash for SDL_TextureAccess
[src]impl PartialEq<SDL_TextureAccess> for SDL_TextureAccess
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impl PartialEq<SDL_TextureAccess> for SDL_TextureAccess
[src]fn eq(&self, other: &SDL_TextureAccess) -> bool
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#[must_use]pub fn ne(&self, other: &Rhs) -> bool
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#[must_use]
pub fn ne(&self, other: &Rhs) -> boolimpl StructuralEq for SDL_TextureAccess
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impl StructuralEq for SDL_TextureAccess
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