Enum sdl2_sys::SDL_GameControllerBindType [−][src]
#[repr(u32)] pub enum SDL_GameControllerBindType { SDL_CONTROLLER_BINDTYPE_NONE, SDL_CONTROLLER_BINDTYPE_BUTTON, SDL_CONTROLLER_BINDTYPE_AXIS, SDL_CONTROLLER_BINDTYPE_HAT, }
Variants
Trait Implementations
impl Clone for SDL_GameControllerBindType
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impl Clone for SDL_GameControllerBindType
[src]fn clone(&self) -> SDL_GameControllerBindType
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pub fn clone_from(&mut self, source: &Self)
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impl Copy for SDL_GameControllerBindType
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impl Copy for SDL_GameControllerBindType
[src]impl Eq for SDL_GameControllerBindType
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impl Eq for SDL_GameControllerBindType
[src]impl Hash for SDL_GameControllerBindType
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impl Hash for SDL_GameControllerBindType
[src]impl PartialEq<SDL_GameControllerBindType> for SDL_GameControllerBindType
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impl PartialEq<SDL_GameControllerBindType> for SDL_GameControllerBindType
[src]fn eq(&self, other: &SDL_GameControllerBindType) -> bool
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#[must_use]pub fn ne(&self, other: &Rhs) -> bool
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#[must_use]
pub fn ne(&self, other: &Rhs) -> boolAuto Trait Implementations
impl Send for SDL_GameControllerBindType
impl Send for SDL_GameControllerBindType
impl Sync for SDL_GameControllerBindType
impl Sync for SDL_GameControllerBindType
impl Unpin for SDL_GameControllerBindType
impl Unpin for SDL_GameControllerBindType