Enum sdl2_sys::SDL_BlendOperation [−][src]
#[repr(u32)] pub enum SDL_BlendOperation { SDL_BLENDOPERATION_ADD, SDL_BLENDOPERATION_SUBTRACT, SDL_BLENDOPERATION_REV_SUBTRACT, SDL_BLENDOPERATION_MINIMUM, SDL_BLENDOPERATION_MAXIMUM, }
\brief The blend operation used when combining source and destination pixel components
Variants
< dst + src: supported by all renderers
< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES
< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES
< min(dst, src) : supported by D3D11
< max(dst, src) : supported by D3D11
Trait Implementations
impl Clone for SDL_BlendOperation
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impl Clone for SDL_BlendOperation
[src]fn clone(&self) -> SDL_BlendOperation
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pub fn clone_from(&mut self, source: &Self)
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impl Copy for SDL_BlendOperation
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impl Copy for SDL_BlendOperation
[src]impl Eq for SDL_BlendOperation
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impl Eq for SDL_BlendOperation
[src]impl Hash for SDL_BlendOperation
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impl Hash for SDL_BlendOperation
[src]impl PartialEq<SDL_BlendOperation> for SDL_BlendOperation
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impl PartialEq<SDL_BlendOperation> for SDL_BlendOperation
[src]fn eq(&self, other: &SDL_BlendOperation) -> bool
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#[must_use]pub fn ne(&self, other: &Rhs) -> bool
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#[must_use]
pub fn ne(&self, other: &Rhs) -> boolimpl StructuralEq for SDL_BlendOperation
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impl StructuralEq for SDL_BlendOperation
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