Enum sdl2_sys::SDL_TextureModulate [−][src]
#[repr(u32)] pub enum SDL_TextureModulate { SDL_TEXTUREMODULATE_NONE, SDL_TEXTUREMODULATE_COLOR, SDL_TEXTUREMODULATE_ALPHA, }
\brief The texture channel modulation used in SDL_RenderCopy().
Variants
< No modulation
< srcC = srcC * color
< srcA = srcA * alpha
Trait Implementations
impl Clone for SDL_TextureModulate
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impl Clone for SDL_TextureModulate
[src]fn clone(&self) -> SDL_TextureModulate
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pub fn clone_from(&mut self, source: &Self)
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impl Copy for SDL_TextureModulate
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impl Copy for SDL_TextureModulate
[src]impl Eq for SDL_TextureModulate
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impl Eq for SDL_TextureModulate
[src]impl Hash for SDL_TextureModulate
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impl Hash for SDL_TextureModulate
[src]impl PartialEq<SDL_TextureModulate> for SDL_TextureModulate
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impl PartialEq<SDL_TextureModulate> for SDL_TextureModulate
[src]fn eq(&self, other: &SDL_TextureModulate) -> bool
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#[must_use]pub fn ne(&self, other: &Rhs) -> bool
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#[must_use]
pub fn ne(&self, other: &Rhs) -> boolimpl StructuralEq for SDL_TextureModulate
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impl StructuralEq for SDL_TextureModulate
[src]Auto Trait Implementations
impl Send for SDL_TextureModulate
impl Send for SDL_TextureModulate
impl Sync for SDL_TextureModulate
impl Sync for SDL_TextureModulate
impl Unpin for SDL_TextureModulate
impl Unpin for SDL_TextureModulate