Enum sdl2_sys::SDL_BlendFactor [−][src]
#[repr(u32)] pub enum SDL_BlendFactor { SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_SRC_COLOR, SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR, SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDFACTOR_DST_COLOR, SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR, SDL_BLENDFACTOR_DST_ALPHA, SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA, }
\brief The normalized factor used to multiply pixel components
Variants
< 0, 0, 0, 0
< 1, 1, 1, 1
< srcR, srcG, srcB, srcA
< 1-srcR, 1-srcG, 1-srcB, 1-srcA
< srcA, srcA, srcA, srcA
< 1-srcA, 1-srcA, 1-srcA, 1-srcA
< dstR, dstG, dstB, dstA
< 1-dstR, 1-dstG, 1-dstB, 1-dstA
< dstA, dstA, dstA, dstA
< 1-dstA, 1-dstA, 1-dstA, 1-dstA
Trait Implementations
impl Clone for SDL_BlendFactor
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impl Clone for SDL_BlendFactor
[src]fn clone(&self) -> SDL_BlendFactor
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for SDL_BlendFactor
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impl Copy for SDL_BlendFactor
[src]impl Eq for SDL_BlendFactor
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impl Eq for SDL_BlendFactor
[src]impl Hash for SDL_BlendFactor
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impl Hash for SDL_BlendFactor
[src]impl PartialEq<SDL_BlendFactor> for SDL_BlendFactor
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impl PartialEq<SDL_BlendFactor> for SDL_BlendFactor
[src]fn eq(&self, other: &SDL_BlendFactor) -> bool
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#[must_use]pub fn ne(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]
pub fn ne(&self, other: &Rhs) -> boolimpl StructuralEq for SDL_BlendFactor
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impl StructuralEq for SDL_BlendFactor
[src]impl StructuralPartialEq for SDL_BlendFactor
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impl StructuralPartialEq for SDL_BlendFactor
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