#[repr(C)]
pub struct SDL_MouseWheelEvent { pub type_: Uint32, pub timestamp: Uint32, pub windowID: Uint32, pub which: Uint32, pub x: Sint32, pub y: Sint32, pub direction: Uint32, }
Expand description

\brief Mouse wheel event structure (event.wheel.*)

Fields

type_: Uint32

< ::SDL_MOUSEWHEEL

timestamp: Uint32

< In milliseconds, populated using SDL_GetTicks()

windowID: Uint32

< The window with mouse focus, if any

which: Uint32

< The mouse instance id, or SDL_TOUCH_MOUSEID

x: Sint32

< The amount scrolled horizontally, positive to the right and negative to the left

y: Sint32

< The amount scrolled vertically, positive away from the user and negative toward the user

direction: Uint32

< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back

Trait Implementations

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Auto Trait Implementations

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