Struct sdl2_sys::SDL_Surface

source ·
#[repr(C)]
pub struct SDL_Surface { pub flags: Uint32, pub format: *mut SDL_PixelFormat, pub w: c_int, pub h: c_int, pub pitch: c_int, pub pixels: *mut c_void, pub userdata: *mut c_void, pub locked: c_int, pub lock_data: *mut c_void, pub clip_rect: SDL_Rect, pub map: *mut SDL_BlitMap, pub refcount: c_int, }
Expand description

\brief A collection of pixels used in software blitting.

\note This structure should be treated as read-only, except for \c pixels, which, if not NULL, contains the raw pixel data for the surface.

Fields

flags: Uint32

< Read-only

format: *mut SDL_PixelFormat

< Read-only

w: c_int

< Read-only

h: c_int

< Read-only

pitch: c_int

< Read-only

pixels: *mut c_void

< Read-write

userdata: *mut c_void

< Read-write

locked: c_int

< Read-only

lock_data: *mut c_void

< Read-only

clip_rect: SDL_Rect

< Read-only

map: *mut SDL_BlitMap

< Private

refcount: c_int

< Read-mostly

Trait Implementations

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Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Auto Trait Implementations

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Mutably borrows from an owned value. Read more

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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