#[repr(C)]
pub struct SDL_HapticRamp { pub type_: Uint16, pub direction: SDL_HapticDirection, pub length: Uint32, pub delay: Uint16, pub button: Uint16, pub interval: Uint16, pub start: Sint16, pub end: Sint16, pub attack_length: Uint16, pub attack_level: Uint16, pub fade_length: Uint16, pub fade_level: Uint16, }
Expand description

\brief A structure containing a template for a Ramp effect.

This struct is exclusively for the ::SDL_HAPTIC_RAMP effect.

The ramp effect starts at start strength and ends at end strength. It augments in linear fashion. If you use attack and fade with a ramp the effects get added to the ramp effect making the effect become quadratic instead of linear.

\sa SDL_HAPTIC_RAMP \sa SDL_HapticEffect

Fields

type_: Uint16

< ::SDL_HAPTIC_RAMP

direction: SDL_HapticDirection

< Direction of the effect.

length: Uint32

< Duration of the effect.

delay: Uint16

< Delay before starting the effect.

button: Uint16

< Button that triggers the effect.

interval: Uint16

< How soon it can be triggered again after button.

start: Sint16

< Beginning strength level.

end: Sint16

< Ending strength level.

attack_length: Uint16

< Duration of the attack.

attack_level: Uint16

< Level at the start of the attack.

fade_length: Uint16

< Duration of the fade.

fade_level: Uint16

< Level at the end of the fade.

Trait Implementations

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Auto Trait Implementations

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