#[repr(C)]
pub struct SDL_MouseButtonEvent { pub type_: Uint32, pub timestamp: Uint32, pub windowID: Uint32, pub which: Uint32, pub button: Uint8, pub state: Uint8, pub clicks: Uint8, pub padding1: Uint8, pub x: Sint32, pub y: Sint32, }
Expand description

\brief Mouse button event structure (event.button.*)

Fields

type_: Uint32

< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP

timestamp: Uint32

< In milliseconds, populated using SDL_GetTicks()

windowID: Uint32

< The window with mouse focus, if any

which: Uint32

< The mouse instance id, or SDL_TOUCH_MOUSEID

button: Uint8

< The mouse button index

state: Uint8

< ::SDL_PRESSED or ::SDL_RELEASED

clicks: Uint8

< 1 for single-click, 2 for double-click, etc.

padding1: Uint8x: Sint32

< X coordinate, relative to window

y: Sint32

< Y coordinate, relative to window

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

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Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

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