#[repr(i32)]
pub enum SDL_GameControllerButton {
Show 17 variants SDL_CONTROLLER_BUTTON_INVALID, SDL_CONTROLLER_BUTTON_A, SDL_CONTROLLER_BUTTON_B, SDL_CONTROLLER_BUTTON_X, SDL_CONTROLLER_BUTTON_Y, SDL_CONTROLLER_BUTTON_BACK, SDL_CONTROLLER_BUTTON_GUIDE, SDL_CONTROLLER_BUTTON_START, SDL_CONTROLLER_BUTTON_LEFTSTICK, SDL_CONTROLLER_BUTTON_RIGHTSTICK, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, SDL_CONTROLLER_BUTTON_DPAD_UP, SDL_CONTROLLER_BUTTON_DPAD_DOWN, SDL_CONTROLLER_BUTTON_DPAD_LEFT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, SDL_CONTROLLER_BUTTON_MAX,
}
Expand description

The list of buttons available from a controller

Variants

SDL_CONTROLLER_BUTTON_INVALID

SDL_CONTROLLER_BUTTON_A

SDL_CONTROLLER_BUTTON_B

SDL_CONTROLLER_BUTTON_X

SDL_CONTROLLER_BUTTON_Y

SDL_CONTROLLER_BUTTON_BACK

SDL_CONTROLLER_BUTTON_GUIDE

SDL_CONTROLLER_BUTTON_START

SDL_CONTROLLER_BUTTON_LEFTSTICK

SDL_CONTROLLER_BUTTON_RIGHTSTICK

SDL_CONTROLLER_BUTTON_LEFTSHOULDER

SDL_CONTROLLER_BUTTON_RIGHTSHOULDER

SDL_CONTROLLER_BUTTON_DPAD_UP

SDL_CONTROLLER_BUTTON_DPAD_DOWN

SDL_CONTROLLER_BUTTON_DPAD_LEFT

SDL_CONTROLLER_BUTTON_DPAD_RIGHT

SDL_CONTROLLER_BUTTON_MAX

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Feeds this value into the given Hasher. Read more
Feeds a slice of this type into the given Hasher. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.