Struct sdl2_sys::Screen [−][src]
#[repr(C)]pub struct Screen { pub ext_data: *mut XExtData, pub display: *mut _XDisplay, pub root: Window, pub width: c_int, pub height: c_int, pub mwidth: c_int, pub mheight: c_int, pub ndepths: c_int, pub depths: *mut Depth, pub root_depth: c_int, pub root_visual: *mut Visual, pub default_gc: GC, pub cmap: Colormap, pub white_pixel: c_ulong, pub black_pixel: c_ulong, pub max_maps: c_int, pub min_maps: c_int, pub backing_store: c_int, pub save_unders: c_int, pub root_input_mask: c_long, }
Fields
ext_data: *mut XExtData
display: *mut _XDisplay
root: Window
width: c_int
height: c_int
mwidth: c_int
mheight: c_int
ndepths: c_int
depths: *mut Depth
root_depth: c_int
root_visual: *mut Visual
default_gc: GC
cmap: Colormap
white_pixel: c_ulong
black_pixel: c_ulong
max_maps: c_int
min_maps: c_int
backing_store: c_int
save_unders: c_int
root_input_mask: c_long
Trait Implementations
impl Debug for Screen
[src]
impl Debug for Screen
fn fmt(&self, f: &mut Formatter) -> Result
[src]
fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Copy for Screen
[src]
impl Copy for Screen
impl Clone for Screen
[src]
impl Clone for Screen