Struct sdl2_sys::SDL_DisplayMode
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[src]
#[repr(C)]pub struct SDL_DisplayMode { pub format: Uint32, pub w: c_int, pub h: c_int, pub refresh_rate: c_int, pub driverdata: *mut c_void, }
\brief The structure that defines a display mode
\sa SDL_GetNumDisplayModes() \sa SDL_GetDisplayMode() \sa SDL_GetDesktopDisplayMode() \sa SDL_GetCurrentDisplayMode() \sa SDL_GetClosestDisplayMode() \sa SDL_SetWindowDisplayMode() \sa SDL_GetWindowDisplayMode()
Fields
format: Uint32
< pixel format
w: c_int
< width, in screen coordinates
h: c_int
< height, in screen coordinates
refresh_rate: c_int
< refresh rate (or zero for unspecified)
driverdata: *mut c_void
< driver-specific data, initialize to 0