Struct sdl2_sys::haptic::SDL_HapticCondition [] [src]

pub struct SDL_HapticCondition {
    pub type_: uint16_t,
    pub direction: SDL_HapticDirection,
    pub length: uint32_t,
    pub delay: uint16_t,
    pub button: uint16_t,
    pub interval: uint16_t,
    pub right_sat: [uint16_t; 3],
    pub left_sat: [uint16_t; 3],
    pub right_coeff: [int16_t; 3],
    pub left_coeff: [int16_t; 3],
    pub deadband: [uint16_t; 3],
    pub center: [int16_t; 3],
}

Fields

type_: uint16_t direction: SDL_HapticDirection length: uint32_t delay: uint16_t button: uint16_t interval: uint16_t right_sat: [uint16_t; 3] left_sat: [uint16_t; 3] right_coeff: [int16_t; 3] left_coeff: [int16_t; 3] deadband: [uint16_t; 3] center: [int16_t; 3]

Trait Implementations

impl Clone for SDL_HapticCondition
[src]

fn clone(&self) -> SDL_HapticCondition

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl Copy for SDL_HapticCondition
[src]