sdl2_extras/common/game_time.rs
1use std::time::Duration;
2use common::DeltaTime;
3
4#[derive(Default)]
5pub struct GameTime {
6 pub delta: DeltaTime
7}
8
9impl GameTime {
10 pub fn new() -> Self {
11 GameTime::default()
12 }
13
14 pub fn set_delta(&mut self, delta: Duration) {
15 self.delta = DeltaTime { elapsed: delta }
16 }
17}