sdl2_extras/common/
game_time.rs

1use std::time::Duration;
2use common::DeltaTime;
3
4#[derive(Default)]
5pub struct GameTime {
6    pub delta: DeltaTime
7}
8
9impl GameTime {
10    pub fn new() -> Self {
11        GameTime::default()
12    }
13
14    pub fn set_delta(&mut self, delta: Duration) {
15        self.delta = DeltaTime { elapsed: delta }
16    }
17}