1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
use sdl2::render::Canvas;
use sdl2::video::Window;
pub struct CanvasAdapter {
canvas: Option<Canvas<Window>>
}
unsafe impl Send for CanvasAdapter {}
unsafe impl Sync for CanvasAdapter {}
impl Default for CanvasAdapter {
fn default() -> Self { CanvasAdapter::new(None) }
}
impl<'a> CanvasAdapter {
pub fn new(canvas: Option<Canvas<Window>>) -> Self {
CanvasAdapter {
canvas: canvas
}
}
pub fn borrow(&mut self) -> Option<&mut Canvas<Window>> {
return self.canvas.as_mut();
}
pub fn proceed<F>(&mut self, canvas_action: F) where F: Fn(&mut Canvas<Window>) {
let mut canvas = self.borrow().unwrap();
canvas_action(&mut canvas);
}
}