Skip to main content

SDL_SetTextureBlendMode

Function SDL_SetTextureBlendMode 

Source
pub unsafe extern "C" fn SDL_SetTextureBlendMode(
    texture: *mut SDL_Texture,
    blendMode: SDL_BlendMode,
) -> bool
Expand description

Set the blend mode for a texture, used by SDL_RenderTexture().

If the blend mode is not supported, the closest supported mode is chosen and this function returns false.

Parameter: texture the texture to update. Parameter: blendMode the SDL_BlendMode to use for texture blending. Returns: true on success or false on failure; call SDL_GetError() for more information.

Thread Safety: This function should only be called on the main thread.

Available Since: This function is available since SDL 3.2.0.

See Also: SDL_GetTextureBlendMode