pub unsafe extern "C" fn SDL_OpenFileStorage(
path: *const c_char,
) -> *mut SDL_StorageExpand description
Opens up a container for local filesystem storage.
This is provided for development and tools. Portable applications should use SDL_OpenTitleStorage() for access to game data and SDL_OpenUserStorage() for access to user data.
Parameter: path the base path prepended to all storage paths, or NULL for no base path. Returns: a filesystem storage container on success or NULL on failure; call SDL_GetError() for more information.
Available Since: This function is available since SDL 3.2.0.
See Also: SDL_CloseStorage See Also: SDL_GetStorageFileSize See Also: SDL_GetStorageSpaceRemaining See Also: SDL_OpenTitleStorage See Also: SDL_OpenUserStorage See Also: SDL_ReadStorageFile See Also: SDL_WriteStorageFile