Skip to main content

SDL_GetSurfaceColorKey

Function SDL_GetSurfaceColorKey 

Source
pub unsafe extern "C" fn SDL_GetSurfaceColorKey(
    surface: *mut SDL_Surface,
    key: *mut Uint32,
) -> bool
Expand description

Get the color key (transparent pixel) for a surface.

The color key is a pixel of the format used by the surface, as generated by SDL_MapRGB().

If the surface doesn’t have color key enabled this function returns false.

Parameter: surface the SDL_Surface structure to query. Parameter: key a pointer filled in with the transparent pixel. Returns: true on success or false on failure; call SDL_GetError() for more information.

Thread Safety: It is safe to call this function from any thread.

Available Since: This function is available since SDL 3.2.0.

See Also: SDL_SetSurfaceColorKey See Also: SDL_SurfaceHasColorKey