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SDL_GetRenderDrawColor

Function SDL_GetRenderDrawColor 

Source
pub unsafe extern "C" fn SDL_GetRenderDrawColor(
    renderer: *mut SDL_Renderer,
    r: *mut Uint8,
    g: *mut Uint8,
    b: *mut Uint8,
    a: *mut Uint8,
) -> bool
Expand description

Get the color used for drawing operations (Rect, Line and Clear).

Parameter: renderer the rendering context. Parameter: r a pointer filled in with the red value used to draw on the rendering target. Parameter: g a pointer filled in with the green value used to draw on the rendering target. Parameter: b a pointer filled in with the blue value used to draw on the rendering target. Parameter: a a pointer filled in with the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255). Returns: true on success or false on failure; call SDL_GetError() for more information.

Thread Safety: This function should only be called on the main thread.

Available Since: This function is available since SDL 3.2.0.

See Also: SDL_GetRenderDrawColorFloat See Also: SDL_SetRenderDrawColor