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SDL_GetRectIntersectionFloat

Function SDL_GetRectIntersectionFloat 

Source
pub unsafe extern "C" fn SDL_GetRectIntersectionFloat(
    A: *const SDL_FRect,
    B: *const SDL_FRect,
    result: *mut SDL_FRect,
) -> bool
Expand description

Calculate the intersection of two rectangles with float precision.

If result is NULL then this function will return false.

Parameter: A an SDL_FRect structure representing the first rectangle. Parameter: B an SDL_FRect structure representing the second rectangle. Parameter: result an SDL_FRect structure filled in with the intersection of rectangles A and B. Returns: true if there is an intersection, false otherwise.

Thread Safety: It is safe to call this function from any thread.

Available Since: This function is available since SDL 3.2.0.

See Also: SDL_HasRectIntersectionFloat