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SDL_DestroyAudioStream

Function SDL_DestroyAudioStream 

Source
pub unsafe extern "C" fn SDL_DestroyAudioStream(
    stream: *mut SDL_AudioStream,
)
Expand description

Free an audio stream.

This will release all allocated data, including any audio that is still queued. You do not need to manually clear the stream first.

If this stream was bound to an audio device, it is unbound during this call. If this stream was created with SDL_OpenAudioDeviceStream, the audio device that was opened alongside this stream’s creation will be closed, too.

Parameter: stream the audio stream to destroy.

Thread Safety: It is safe to call this function from any thread.

Available Since: This function is available since SDL 3.2.0.

See Also: SDL_CreateAudioStream