Skip to main content

SDL_CreateGPUBuffer

Function SDL_CreateGPUBuffer 

Source
pub unsafe extern "C" fn SDL_CreateGPUBuffer(
    device: *mut SDL_GPUDevice,
    createinfo: *const SDL_GPUBufferCreateInfo,
) -> *mut SDL_GPUBuffer
Expand description

Creates a buffer object to be used in graphics or compute workflows.

The contents of this buffer are undefined until data is written to the buffer.

Note that certain combinations of usage flags are invalid. For example, a buffer cannot have both the VERTEX and INDEX flags.

If you use a STORAGE flag, the data in the buffer must respect std140 layout conventions. In practical terms this means you must ensure that vec3 and vec4 fields are 16-byte aligned.

For better understanding of underlying concepts and memory management with SDL GPU API, you may refer this blog post .

There are optional properties that can be provided through props. These are the supported properties:

  • SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING: a name that can be displayed in debugging tools.

Parameter: device a GPU Context. Parameter: createinfo a struct describing the state of the buffer to create. Returns: a buffer object on success, or NULL on failure; call SDL_GetError() for more information.

Available Since: This function is available since SDL 3.2.0.

See Also: SDL_UploadToGPUBuffer See Also: SDL_DownloadFromGPUBuffer See Also: SDL_CopyGPUBufferToBuffer See Also: SDL_BindGPUVertexBuffers See Also: SDL_BindGPUIndexBuffer See Also: SDL_BindGPUVertexStorageBuffers See Also: SDL_BindGPUFragmentStorageBuffers See Also: SDL_DrawGPUPrimitivesIndirect See Also: SDL_DrawGPUIndexedPrimitivesIndirect See Also: SDL_BindGPUComputeStorageBuffers See Also: SDL_DispatchGPUComputeIndirect See Also: SDL_ReleaseGPUBuffer