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SDL_ClaimWindowForGPUDevice

Function SDL_ClaimWindowForGPUDevice 

Source
pub unsafe extern "C" fn SDL_ClaimWindowForGPUDevice(
    device: *mut SDL_GPUDevice,
    window: *mut SDL_Window,
) -> bool
Expand description

Claims a window, creating a swapchain structure for it.

This must be called before SDL_AcquireGPUSwapchainTexture is called using the window. You should only call this function from the thread that created the window.

The swapchain will be created with SDL_GPU_SWAPCHAINCOMPOSITION_SDR and SDL_GPU_PRESENTMODE_VSYNC. If you want to have different swapchain parameters, you must call SDL_SetGPUSwapchainParameters after claiming the window.

Parameter: device a GPU context. Parameter: window an SDL_Window. Returns: true on success, or false on failure; call SDL_GetError() for more information.

Thread Safety: This function should only be called from the thread that created the window.

Available Since: This function is available since SDL 3.2.0.

See Also: SDL_WaitAndAcquireGPUSwapchainTexture See Also: SDL_ReleaseWindowFromGPUDevice See Also: SDL_WindowSupportsGPUPresentMode See Also: SDL_WindowSupportsGPUSwapchainComposition