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SDL_BindGPUGraphicsPipeline

Function SDL_BindGPUGraphicsPipeline 

Source
pub unsafe extern "C" fn SDL_BindGPUGraphicsPipeline(
    render_pass: *mut SDL_GPURenderPass,
    graphics_pipeline: *mut SDL_GPUGraphicsPipeline,
)
Expand description

Binds a graphics pipeline on a render pass to be used in rendering.

A graphics pipeline must be bound before making any draw calls.

Parameter: render_pass a render pass handle. Parameter: graphics_pipeline the graphics pipeline to bind.

Available Since: This function is available since SDL 3.2.0.