scuffle_rtmp/session/
server_session.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
use std::borrow::Cow;
use std::time::Duration;

use bytes::BytesMut;
use scuffle_amf0::Amf0Value;
use scuffle_bytes_util::BytesCursorExt;
use scuffle_future_ext::FutureExt;
use tokio::io::{AsyncReadExt, AsyncWriteExt};
use tokio::sync::oneshot;

use super::define::RtmpCommand;
use super::errors::SessionError;
use crate::channels::{ChannelData, DataProducer, PublishRequest, UniqueID};
use crate::chunk::{ChunkDecoder, ChunkEncoder, CHUNK_SIZE};
use crate::handshake::{HandshakeServer, ServerHandshakeState};
use crate::messages::{MessageParser, RtmpMessageData};
use crate::netconnection::NetConnection;
use crate::netstream::NetStreamWriter;
use crate::protocol_control_messages::ProtocolControlMessagesWriter;
use crate::user_control_messages::EventMessagesWriter;
use crate::{handshake, PublishProducer};

pub struct Session<S> {
    /// When you connect via rtmp, you specify the app name in the url
    /// For example: rtmp://localhost:1935/live/xyz
    /// The app name is "live"
    /// The next part of the url is the stream name (or the stream key) "xyz"
    /// However the stream key is not required to be the same for each stream
    /// you publish / play Traditionally we only publish a single stream per
    /// RTMP connection, However we can publish multiple streams per RTMP
    /// connection (using different stream keys) and or play multiple streams
    /// per RTMP connection (using different stream keys) as per the RTMP spec.
    app_name: Option<String>,

    /// This is a unique id for this session
    /// This is issued when the client connects to the server
    uid: Option<UniqueID>,

    /// Used to read and write data
    io: S,

    /// Buffer to read data into
    read_buf: BytesMut,
    /// Buffer to write data to
    write_buf: Vec<u8>,

    /// Sometimes when doing the handshake we read too much data,
    /// this flag is used to indicate that we have data ready to parse and we
    /// should not read more data from the stream
    skip_read: bool,

    /// This is used to read the data from the stream and convert it into rtmp
    /// messages
    chunk_decoder: ChunkDecoder,
    /// This is used to convert rtmp messages into chunks
    chunk_encoder: ChunkEncoder,

    /// StreamID
    stream_id: u32,

    /// Data Producer
    data_producer: DataProducer,

    /// Is Publishing
    is_publishing: bool,

    /// when the publisher connects and tries to publish a stream, we need to
    /// send a publish request to the server
    publish_request_producer: PublishProducer,
}

impl<S> Session<S> {
    pub fn new(io: S, data_producer: DataProducer, publish_request_producer: PublishProducer) -> Self {
        Self {
            uid: None,
            app_name: None,
            io,
            skip_read: false,
            chunk_decoder: ChunkDecoder::default(),
            chunk_encoder: ChunkEncoder::default(),
            read_buf: BytesMut::new(),
            write_buf: Vec::new(),
            data_producer,
            stream_id: 0,
            is_publishing: false,
            publish_request_producer,
        }
    }

    pub fn uid(&self) -> Option<UniqueID> {
        self.uid
    }
}

impl<S: tokio::io::AsyncRead + tokio::io::AsyncWrite + Unpin> Session<S> {
    /// Run the session to completion
    /// The result of the return value will be true if all publishers have
    /// disconnected If any publishers are still connected, the result will be
    /// false This can be used to detect non-graceful disconnects (ie. the
    /// client crashed)
    pub async fn run(&mut self) -> Result<bool, SessionError> {
        let mut handshaker = HandshakeServer::default();
        // Run the handshake to completion
        while !self.do_handshake(&mut handshaker).await? {
            self.flush().await?;
        }

        // Drop the handshaker, we don't need it anymore
        // We can get rid of the memory that was allocated for it
        drop(handshaker);

        tracing::debug!("Handshake complete");

        // Run the session to completion
        while match self.do_ready().await {
            Ok(v) => v,
            Err(err) if err.is_client_closed() => {
                // The client closed the connection
                // We are done with the session
                tracing::debug!("Client closed the connection");
                false
            }
            Err(e) => {
                return Err(e);
            }
        } {
            self.flush().await?;
        }

        // We should technically check the stream_map here
        // However most clients just disconnect without cleanly stopping the subscrition
        // streams (play streams) So we just check that all publishers have disconnected
        // cleanly
        Ok(!self.is_publishing)
    }

    /// This is the first stage of the session
    /// It is used to do the handshake with the client
    /// The handshake is the first thing that happens when you connect to an
    /// rtmp server
    async fn do_handshake(&mut self, handshaker: &mut HandshakeServer) -> Result<bool, SessionError> {
        // Read the handshake data + 1 byte for the version
        const READ_SIZE: usize = handshake::RTMP_HANDSHAKE_SIZE + 1;
        self.read_buf.reserve(READ_SIZE);

        let mut bytes_read = 0;
        while bytes_read < READ_SIZE {
            let n = self
                .io
                .read_buf(&mut self.read_buf)
                .with_timeout(Duration::from_secs(2))
                .await??;
            bytes_read += n;
        }

        let mut cursor = std::io::Cursor::new(self.read_buf.split().freeze());

        handshaker.handshake(&mut cursor, &mut self.write_buf)?;

        if handshaker.state() == ServerHandshakeState::Finish {
            let over_read = cursor.extract_remaining();

            if !over_read.is_empty() {
                self.skip_read = true;
                self.read_buf.extend_from_slice(&over_read);
            }

            self.send_set_chunk_size().await?;

            // We are done with the handshake
            // This causes the loop to exit
            // And move onto the next stage of the session
            Ok(true)
        } else {
            // We are not done with the handshake yet
            // We need to read more data from the stream
            // This causes the loop to continue
            Ok(false)
        }
    }

    /// This is the second stage of the session
    /// It is used to read data from the stream and parse it into rtmp messages
    /// We also send data to the client if they are playing a stream
    async fn do_ready(&mut self) -> Result<bool, SessionError> {
        // If we have data ready to parse, parse it
        if self.skip_read {
            self.skip_read = false;
        } else {
            self.read_buf.reserve(CHUNK_SIZE);

            let n = self
                .io
                .read_buf(&mut self.read_buf)
                .with_timeout(Duration::from_millis(2500))
                .await??;

            if n == 0 {
                return Ok(false);
            }
        }

        self.parse_chunks().await?;

        Ok(true)
    }

    /// Parse data from the client into rtmp messages and process them
    async fn parse_chunks(&mut self) -> Result<(), SessionError> {
        while let Some(chunk) = self.chunk_decoder.read_chunk(&mut self.read_buf)? {
            let timestamp = chunk.message_header.timestamp;
            let msg_stream_id = chunk.message_header.msg_stream_id;

            if let Some(msg) = MessageParser::parse(&chunk)? {
                self.process_messages(msg, msg_stream_id, timestamp).await?;
            }
        }

        Ok(())
    }

    /// Process rtmp messages
    async fn process_messages(
        &mut self,
        rtmp_msg: RtmpMessageData<'_>,
        stream_id: u32,
        timestamp: u32,
    ) -> Result<(), SessionError> {
        match rtmp_msg {
            RtmpMessageData::Amf0Command {
                command_name,
                transaction_id,
                command_object,
                others,
            } => {
                self.on_amf0_command_message(stream_id, command_name, transaction_id, command_object, others)
                    .await?
            }
            RtmpMessageData::SetChunkSize { chunk_size } => {
                self.on_set_chunk_size(chunk_size as usize)?;
            }
            RtmpMessageData::AudioData { data } => {
                self.on_data(stream_id, ChannelData::Audio { timestamp, data }).await?;
            }
            RtmpMessageData::VideoData { data } => {
                self.on_data(stream_id, ChannelData::Video { timestamp, data }).await?;
            }
            RtmpMessageData::AmfData { data } => {
                self.on_data(stream_id, ChannelData::Metadata { timestamp, data }).await?;
            }
        }

        Ok(())
    }

    /// Set the server chunk size to the client
    async fn send_set_chunk_size(&mut self) -> Result<(), SessionError> {
        ProtocolControlMessagesWriter::write_set_chunk_size(&self.chunk_encoder, &mut self.write_buf, CHUNK_SIZE as u32)?;
        self.chunk_encoder.set_chunk_size(CHUNK_SIZE);

        Ok(())
    }

    /// on_data is called when we receive a data message from the client (a
    /// published_stream) Such as audio, video, or metadata
    /// We then forward the data to the specified publisher
    async fn on_data(&self, stream_id: u32, data: ChannelData) -> Result<(), SessionError> {
        if stream_id != self.stream_id || !self.is_publishing {
            return Err(SessionError::UnknownStreamID(stream_id));
        };

        if matches!(
            self.data_producer.send(data).with_timeout(Duration::from_secs(2)).await,
            Err(_) | Ok(Err(_))
        ) {
            tracing::debug!("Publisher dropped");
            return Err(SessionError::PublisherDropped);
        }

        Ok(())
    }

    /// on_amf0_command_message is called when we receive an AMF0 command
    /// message from the client We then handle the command message
    async fn on_amf0_command_message(
        &mut self,
        stream_id: u32,
        command_name: Amf0Value<'_>,
        transaction_id: Amf0Value<'_>,
        command_object: Amf0Value<'_>,
        others: Vec<Amf0Value<'_>>,
    ) -> Result<(), SessionError> {
        let cmd = RtmpCommand::from(match command_name {
            Amf0Value::String(ref s) => s,
            _ => "",
        });

        let transaction_id = match transaction_id {
            Amf0Value::Number(number) => number,
            _ => 0.0,
        };

        let obj = match command_object {
            Amf0Value::Object(obj) => obj,
            _ => Cow::Owned(Vec::new()),
        };

        match cmd {
            RtmpCommand::Connect => {
                self.on_command_connect(transaction_id, stream_id, &obj, others).await?;
            }
            RtmpCommand::CreateStream => {
                self.on_command_create_stream(transaction_id, stream_id, &obj, others).await?;
            }
            RtmpCommand::DeleteStream => {
                self.on_command_delete_stream(transaction_id, stream_id, &obj, others).await?;
            }
            RtmpCommand::Play => {
                return Err(SessionError::PlayNotSupported);
            }
            RtmpCommand::Publish => {
                self.on_command_publish(transaction_id, stream_id, &obj, others).await?;
            }
            RtmpCommand::CloseStream | RtmpCommand::ReleaseStream => {
                // Not sure what this is for
            }
            RtmpCommand::Unknown(_) => {}
        }

        Ok(())
    }

    /// on_set_chunk_size is called when we receive a set chunk size message
    /// from the client We then update the chunk size of the unpacketizer
    fn on_set_chunk_size(&mut self, chunk_size: usize) -> Result<(), SessionError> {
        if self.chunk_decoder.update_max_chunk_size(chunk_size) {
            Ok(())
        } else {
            Err(SessionError::InvalidChunkSize(chunk_size))
        }
    }

    /// on_command_connect is called when we receive a amf0 command message with
    /// the name "connect" We then handle the connect message
    /// This is called when the client first connects to the server
    async fn on_command_connect(
        &mut self,
        transaction_id: f64,
        _stream_id: u32,
        command_obj: &[(Cow<'_, str>, Amf0Value<'_>)],
        _others: Vec<Amf0Value<'_>>,
    ) -> Result<(), SessionError> {
        ProtocolControlMessagesWriter::write_window_acknowledgement_size(
            &self.chunk_encoder,
            &mut self.write_buf,
            CHUNK_SIZE as u32,
        )?;

        ProtocolControlMessagesWriter::write_set_peer_bandwidth(
            &self.chunk_encoder,
            &mut self.write_buf,
            CHUNK_SIZE as u32,
            2, // 2 = dynamic
        )?;

        let app_name = command_obj.iter().find(|(key, _)| key == "app");
        let app_name = match app_name {
            Some((_, Amf0Value::String(app))) => app,
            _ => {
                return Err(SessionError::NoAppName);
            }
        };

        self.app_name = Some(app_name.to_string());

        // The only AMF encoding supported by this server is AMF0
        // So we ignore the objectEncoding value sent by the client
        // and always use AMF0
        // - OBS does not support AMF3 (https://github.com/obsproject/obs-studio/blob/1be1f51635ac85b3ad768a88b3265b192bd0bf18/plugins/obs-outputs/librtmp/rtmp.c#L1737)
        // - Ffmpeg does not support AMF3 either (https://github.com/FFmpeg/FFmpeg/blob/c125860892e931d9b10f88ace73c91484815c3a8/libavformat/rtmpproto.c#L569)
        // - NginxRTMP does not support AMF3 (https://github.com/arut/nginx-rtmp-module/issues/313)
        // - SRS does not support AMF3 (https://github.com/ossrs/srs/blob/dcd02fe69cdbd7f401a7b8d139d95b522deb55b1/trunk/src/protocol/srs_protocol_rtmp_stack.cpp#L599)
        // However, the new enhanced-rtmp-v1 spec from YouTube does encourage the use of AMF3 over AMF0 (https://github.com/veovera/enhanced-rtmp)
        // We will eventually support this spec but for now we will stick to AMF0
        NetConnection::write_connect_response(
            &self.chunk_encoder,
            &mut self.write_buf,
            transaction_id,
            "FMS/3,0,1,123", // flash version (this value is used by other media servers as well)
            31.0,            // No idea what this is, but it is used by other media servers as well
            "NetConnection.Connect.Success",
            "status", // Again not sure what this is but other media servers use it.
            "Connection Succeeded.",
            0.0,
        )?;

        Ok(())
    }

    /// on_command_create_stream is called when we receive a amf0 command
    /// message with the name "createStream" We then handle the createStream
    /// message This is called when the client wants to create a stream
    /// A NetStream is used to start publishing or playing a stream
    async fn on_command_create_stream(
        &mut self,
        transaction_id: f64,
        _stream_id: u32,
        _command_obj: &[(Cow<'_, str>, Amf0Value<'_>)],
        _others: Vec<Amf0Value<'_>>,
    ) -> Result<(), SessionError> {
        // 1.0 is the Stream ID of the stream we are creating
        NetConnection::write_create_stream_response(&self.chunk_encoder, &mut self.write_buf, transaction_id, 1.0)?;

        Ok(())
    }

    /// A delete stream message is unrelated to the NetConnection close method.
    /// Delete stream is basically a way to tell the server that you are done
    /// publishing or playing a stream. The server will then remove the stream
    /// from its list of streams.
    async fn on_command_delete_stream(
        &mut self,
        transaction_id: f64,
        _stream_id: u32,
        _command_obj: &[(Cow<'_, str>, Amf0Value<'_>)],
        others: Vec<Amf0Value<'_>>,
    ) -> Result<(), SessionError> {
        let stream_id = match others.first() {
            Some(Amf0Value::Number(stream_id)) => *stream_id,
            _ => 0.0,
        } as u32;

        if self.stream_id == stream_id && self.is_publishing {
            self.stream_id = 0;
            self.is_publishing = false;
        }

        NetStreamWriter::write_on_status(
            &self.chunk_encoder,
            &mut self.write_buf,
            transaction_id,
            "status",
            "NetStream.DeleteStream.Suceess",
            "",
        )?;

        Ok(())
    }

    /// on_command_publish is called when we receive a amf0 command message with
    /// the name "publish" publish commands are used to publish a stream to the
    /// server ie. the user wants to start streaming to the server
    async fn on_command_publish(
        &mut self,
        transaction_id: f64,
        stream_id: u32,
        _command_obj: &[(Cow<'_, str>, Amf0Value<'_>)],
        others: Vec<Amf0Value<'_>>,
    ) -> Result<(), SessionError> {
        let stream_name = match others.first() {
            Some(Amf0Value::String(val)) => val,
            _ => {
                return Err(SessionError::NoStreamName);
            }
        };

        let Some(app_name) = &self.app_name else {
            return Err(SessionError::NoAppName);
        };

        let (response, waiter) = oneshot::channel();

        if self
            .publish_request_producer
            .send(PublishRequest {
                app_name: app_name.clone(),
                stream_name: stream_name.to_string(),
                response,
            })
            .await
            .is_err()
        {
            return Err(SessionError::PublishRequestDenied);
        }

        let Ok(uid) = waiter.await else {
            return Err(SessionError::PublishRequestDenied);
        };

        self.uid = Some(uid);

        self.is_publishing = true;
        self.stream_id = stream_id;

        EventMessagesWriter::write_stream_begin(&self.chunk_encoder, &mut self.write_buf, stream_id)?;

        NetStreamWriter::write_on_status(
            &self.chunk_encoder,
            &mut self.write_buf,
            transaction_id,
            "status",
            "NetStream.Publish.Start",
            "",
        )?;

        Ok(())
    }

    async fn flush(&mut self) -> Result<(), SessionError> {
        if !self.write_buf.is_empty() {
            self.io
                .write_all(self.write_buf.as_ref())
                .with_timeout(Duration::from_secs(2))
                .await??;
            self.write_buf.clear();
        }

        Ok(())
    }
}