Expand description
Shared WGSL shader sources for reuse across crates.
Each constant is a complete WGSL shader string ready to pass to
Device::compile. Push constant layouts
and workgroup sizes are documented per shader.
Modules§
- backward
- Backward activation and utility shaders for backpropagation.
- distance
- Pairwise distance shaders.
- elementwise
- Element-wise activation and bias shaders.
- matmul
- Matrix multiplication shaders.