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use shv_bindings::{KeyboardHandler, PresentCallback};
use crate::{GameVersion, ScriptHookV, ModuleHandle};
pub type ScriptFn = extern "C" fn();
#[derive(Debug)]
pub struct ScriptHookVBuilder {
pub(crate) module: ModuleHandle,
pub(crate) scripts: Vec<ScriptFn>,
pub(crate) present_callbacks: Vec<PresentCallback>,
pub(crate) keyboard_handlers: Vec<KeyboardHandler>,
pub(crate) min_version: Option<GameVersion>,
pub(crate) max_version: Option<GameVersion>
}
impl ScriptHookVBuilder {
#[inline]
#[must_use]
pub fn new(module: ModuleHandle) -> Self {
Self {
module,
scripts: Vec::default(),
present_callbacks: Vec::default(),
keyboard_handlers: Vec::default(),
min_version: None,
max_version: None
}
}
#[inline]
pub fn min_version(&mut self, version: GameVersion) -> &mut Self {
self.min_version = Some(version);
self
}
#[inline]
pub fn max_version(&mut self, version: GameVersion) -> &mut Self {
self.max_version = Some(version);
self
}
#[inline]
pub fn script(&mut self, entrypoint: ScriptFn) -> &mut Self {
self.scripts.push(entrypoint);
self
}
#[inline]
pub fn present_callback(&mut self, callback: PresentCallback) -> &mut Self {
self.present_callbacks.push(callback);
self
}
#[inline]
pub fn keyboard_handler(&mut self, handler: KeyboardHandler) -> &mut Self {
self.keyboard_handlers.push(handler);
self
}
#[inline]
#[must_use]
pub fn build(&self) -> ScriptHookV {
ScriptHookV::init_from_builder(self)
}
}