Function scripthookv::get_all_world_objects[][src]

pub fn get_all_world_objects() -> Vec<Object>
Expand description

Gets all objects present in the world.

Gets all object handles stored in atDScriptObjectNode using ScriptHookV’s worldGetAllObjects. The result is limited to a maximum of 4096 objects.

for object in get_all_world_objects().iter() {
  /* do something with the object handle */
}