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use crate::prelude::*; /// A convenient wrapper around [`Stack`][Stack] providing multiple operation methods, i.e. /// xecuting scripts by evaluating operators and pushing values into the stack. /// /// This is the preferred way to interact with [`Stack`s][Stack], as they do not support operators, /// [`Item`s][Item], and other abstractions. /// /// [Stack]: ../stack/struct.Stack.html /// [Item]: ../item/enum.Item.html pub struct Machine<'a, Op> { op_sys: &'a dyn Fn(&mut Stack, &Op), stack: Stack, } impl<'a, Op> Machine<'a, Op> where Op: core::fmt::Debug + core::cmp::Eq, { /// A simple factory that helps constructing a `Machine` around a existing operator system, be /// it user defined or any of the ones in the [`op_systems`][op_systems] module. /// /// This method initializes the internal stack to be empty. /// /// [op_systems]: ../../op_systems/ /// /// # Examples /// /// ```rust /// use scriptful::prelude::*; /// use scriptful::op_systems::simple_math::simple_math_op_sys; /// /// // Instantiate the machine with a reference to your operator system, or any of the ones in /// // the `op_systems` module. /// let machine = Machine::new(&simple_math_op_sys); /// /// // Make sure the stack is initialized to be empty. /// assert_eq!(machine.stack_length(), 0); /// ``` pub fn new(op_sys: &'a dyn Fn(&mut Stack, &Op)) -> Self { Self { op_sys, stack: Stack::default(), } } /// The simplest way to make a `Machine` evaluate a single [`Item`][Item], be it a `Value` or /// `Operator`. /// /// Note that the preferred way to evaluate multiple [`Item`s][Item] at once is through the /// [`run_script`][run_script] method, which instead of single [`Item`s][Item] takes a /// [`Script`][Script], i.e. an array of [`Item`s][Item]. /// /// # Panics /// /// Operating on a `Machine` that has an empty [`Stack`][Stack] can cause a panic if the /// [`Item`][Item] is an operator that tries to pop from it. /// /// # Examples /// /// ```rust /// use scriptful::prelude::*; /// use scriptful::prelude::Value::*; /// use scriptful::op_systems::simple_math::*; /// /// // Instantiate the machine with a reference to your operator system, or any of the ones in /// // the `op_systems` module. /// let mut machine = Machine::new(&simple_math_op_sys); /// /// // Operating a `Value::Integer(1)` should simply push it into the stack. /// let result = machine.operate(&Item::Value(Integer(1))); /// // Make sure the value gets pushed. /// assert_eq!(result, &Integer(1)); /// // The length of the stack should be 1. /// assert_eq!(machine.stack_length(), 1); /// /// // Operating a `Value::Integer(2)` should simply push it into the stack. /// let result = machine.operate(&Item::Value(Integer(2))); /// // Make sure the value gets pushed. /// assert_eq!(result, &Integer(2)); /// // The length of the stack should be 2. /// assert_eq!(machine.stack_length(), 2); /// /// // Operating an `OpCode::Add` should pop the two topmost values in the stack, add them /// // together, and push the result back into the stack. /// let result = machine.operate(&Item::Operator(OpCode::Add)); /// // Make sure the result is 3. /// assert_eq!(result, &Integer(3)); /// // The final length of the stack should be 1 again. /// assert_eq!(machine.stack_length(), 1); /// ``` /// /// [Item]: ../item/enum.Item.html /// [run_script]: #method.run_script /// [Script]: ../type.Script.html /// [Stack]: ../stack/struct.Stack.html pub fn operate(&mut self, item: &Item<Op>) -> &Value { match item { Item::Operator(operator) => (self.op_sys)(&mut self.stack, operator), Item::Value(value) => self.stack.push((*value).clone()), } self.stack.topmost() } /// Evaluates a [`Script`][Script] in the context of a `Machine`. /// /// # Panics /// /// Operating on a `Machine` that has an empty [`Stack`][Stack] can cause a panic if any of the /// [`Item`s][Item] in the [`Script`][Script] is an operator that tries to pop from it. /// /// # Examples /// /// ```rust /// use scriptful::prelude::*; /// use scriptful::prelude::Value::*; /// use scriptful::op_systems::simple_math::*; /// /// // Instantiate the machine with a reference to your operator system, or any of the ones in /// // the `op_systems` module. /// let mut machine = Machine::new(&simple_math_op_sys); /// /// // Run a script that simply adds 1 and 2. /// let result = machine.run_script(&[ /// Item::Value(Integer(1)), /// Item::Value(Integer(2)), /// Item::Operator(OpCode::Add), /// ]); /// /// // The result should unsurprisingly be 3. /// assert_eq!(result, &Integer(3)); /// // The final length of the stack should be 1. /// assert_eq!(machine.stack_length(), 1); /// ``` /// /// [Script]: ../type.Script.html /// [Stack]: ../stack/struct.Stack.html /// [Item]: ../item/enum.Item.html pub fn run_script(&mut self, script: &Script<Op>) -> &Value { for item in script { self.operate(item); } self.stack.topmost() } /// Returns the number of [`Value`s][Value] currently in the [`Stack`][Stack]. /// /// # Examples /// /// ```rust /// use scriptful::prelude::*; /// use scriptful::prelude::Value::*; /// use scriptful::op_systems::simple_math::*; /// /// // Instantiate the machine with a reference to your operator system, or any of the ones in /// // the `op_systems` module. /// let mut machine = Machine::new(&simple_math_op_sys); /// /// // Run a script that simply pushes 4 values into the stack. /// machine.run_script(&[ /// Item::Value(Boolean(true)), /// Item::Value(Float(3.141592)), /// Item::Value(Integer(1337)), /// Item::Value(String("foo")) /// ]); /// /// // The final length of the stack should be 4. /// assert_eq!(machine.stack_length(), 4); /// ``` /// /// [Value]: ../value/enum.Value.html /// [Stack]: ../stack/struct.Stack.html pub fn stack_length(&self) -> usize { self.stack.length() } } /// Debugging of `Machine` only shows the internal [`Stack`][Stack], but not the operator system. /// /// The explanation for this is straightforward: how do you print a dynamic reference to a function? /// /// [Stack]: ../stack/struct.Stack.html impl<'a, Op> core::fmt::Debug for Machine<'a, Op> { fn fmt(&self, f: &mut core::fmt::Formatter) -> Result<(), core::fmt::Error> { write!(f, "{:?}", self.stack) } }