pub fn numerical_floodfill(
origins: &Vec<RoomXY>,
obstacles: &LocalCostMatrix,
max_distance: u16,
) -> LargeCostMatrix
Expand description
Generates a distance floodfill from origin positions.
Takes a Vec of origin locations to start the floodfill from, and a Cost
Matrix of obstacles, and produces a LargeCostMatrix
with distances for all
positions that can be reached from the origin points.
The obstacles Cost Matrix should have u8::MAX set on all positions that are obstacles, and 0 everywhere else.