screeps/objects/impls/
structure_road.rs

1use wasm_bindgen::prelude::*;
2
3use crate::{
4    objects::{RoomObject, Structure},
5    prelude::*,
6};
7
8#[wasm_bindgen]
9extern "C" {
10    /// An object representing a [`StructureRoad`], which allows creeps to move
11    /// onto this position for half of the fatigue of moving onto a plains tile,
12    /// as well as through terrain walls.
13    ///
14    /// [Screeps documentation](https://docs.screeps.com/api/#StructureRoad)
15    #[wasm_bindgen(extends = RoomObject, extends = Structure)]
16    #[derive(Clone, Debug)]
17    pub type StructureRoad;
18
19    /// The number of ticks until the road will decay, losing
20    /// [`ROAD_DECAY_AMOUNT`] hits.
21    ///
22    /// [Screeps documentation](https://docs.screeps.com/api/#StructureRoad.ticksToDecay)
23    ///
24    /// [`ROAD_DECAY_AMOUNT`]: crate::constants::ROAD_DECAY_AMOUNT
25    #[wasm_bindgen(method, getter = ticksToDecay)]
26    pub fn ticks_to_decay(this: &StructureRoad) -> u32;
27}
28
29impl CanDecay for StructureRoad {
30    fn ticks_to_decay(&self) -> u32 {
31        Self::ticks_to_decay(self)
32    }
33}
34
35impl Attackable for StructureRoad {}
36impl Dismantleable for StructureRoad {}
37impl Repairable for StructureRoad {}