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use stdweb::UnsafeTypedArray;
use {
constants::{ReturnCode, Terrain},
objects::RoomTerrain,
traits::TryInto,
};
impl RoomTerrain {
pub fn constructor(room_name: &str) -> Self {
js_unwrap!(new Room.Terrain(@{room_name}))
}
pub fn get(&self, x: u32, y: u32) -> Terrain {
js_unwrap!(@{self.as_ref()}.get(@{x}, @{y}))
}
pub fn get_raw_buffer(&self) -> Vec<u8> {
let mut buffer: Vec<u8> = vec![0; 2500];
self.get_raw_buffer_to_vec(&mut buffer)
.expect("Panic in get_raw_buffer.");
buffer
}
pub fn get_raw_buffer_to_vec<'a>(
&self,
buffer: &'a mut Vec<u8>,
) -> Result<&'a mut Vec<u8>, ReturnCode> {
let is_success: bool;
{
let arr: UnsafeTypedArray<u8> = unsafe { UnsafeTypedArray::new(buffer.as_mut_slice()) };
is_success = js!{
var bytes = @{arr};
return @{self.as_ref()}.getRawBuffer(bytes) === bytes;
}
.try_into()
.unwrap();
}
if is_success {
Ok(buffer)
} else {
Err(ReturnCode::InvalidArgs)
}
}
}