Constant screeps::constants::tower::TOWER_FALLOFF
source · pub const TOWER_FALLOFF: f64 = 0.75;
Expand description
Maximum percentage reduction in healing, repair, and attack effectiveness for towers due to range.
When targets are at range beyond TOWER_OPTIMAL_RANGE
until reaching the
maximum penalty at range TOWER_FALLOFF_RANGE
, the amount of healing,
repair, or damage done by a tower is reduced according to the formula
(source):
amount -= amount * TOWER_FALLOFF * (range - TOWER_OPTIMAL_RANGE) / (TOWER_FALLOFF_RANGE - TOWER_OPTIMAL_RANGE)