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use js_sys::{JsString, Object};
use wasm_bindgen::{prelude::*, JsCast};
use crate::{
constants::{Direction, PowerCreepClass, PowerType, ResourceType, ReturnCode},
local::RoomName,
objects::{
CostMatrix, MoveToOptions, Owner, Resource, RoomObject, RoomPosition, Store,
StructureController, StructurePowerSpawn,
},
pathfinder::SingleRoomCostResult,
prelude::*,
};
#[wasm_bindgen]
extern "C" {
/// A [`PowerCreep`] unit in the game world.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep)
#[wasm_bindgen(extends = RoomObject)]
#[derive(Clone, Debug)]
pub type PowerCreep;
/// Create a new power creep in your account. Note that it will not
/// initially be spawned.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.create)
#[wasm_bindgen(static_method_of = PowerCreep)]
pub fn create(name: &JsString, class: PowerCreepClass) -> ReturnCode;
/// Retrieve this power creep's [`PowerCreepClass`].
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.className)
#[wasm_bindgen(method, getter = className)]
pub fn class(this: &PowerCreep) -> PowerCreepClass;
/// Retrieve the current hits of this power creep.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.hits)
#[wasm_bindgen(method, getter)]
pub fn hits(this: &PowerCreep) -> u32;
/// Retrieve the maximum hits of this power creep.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.hitsMax)
#[wasm_bindgen(method, getter = hitsMax)]
pub fn hits_max(this: &PowerCreep) -> u32;
/// Object ID of the power creep, which can be used to efficiently fetch a
/// fresh reference to the object on subsequent ticks, or `None` if not
/// spawned on the current shard.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.id)
#[wasm_bindgen(method, getter = id)]
fn id_internal(this: &PowerCreep) -> JsString;
/// Current level of the power creep, which can be increased with
/// [`PowerCreep::upgrade`] if you have unspent GPL.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.level)
#[wasm_bindgen(method, getter)]
pub fn level(this: &PowerCreep) -> u32;
/// A shortcut to `Memory.powerCreeps[power_creep.name]`.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.memory)
#[wasm_bindgen(method, getter)]
pub fn memory(this: &PowerCreep) -> JsValue;
/// Sets a new value to `Memory.powerCreeps[power_creep.name]`.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.memory)
#[wasm_bindgen(method, setter)]
pub fn set_memory(this: &PowerCreep, val: &JsValue);
/// Whether this power creep is owned by the player.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.my)
#[wasm_bindgen(method, getter)]
pub fn my(this: &PowerCreep) -> bool;
/// The power creep's name as an owned reference to a [`JsString`].
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.name)
#[wasm_bindgen(method, getter = name)]
fn name_internal(this: &PowerCreep) -> JsString;
/// The [`Owner`] of this power creep that contains the owner's username.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.owner)
#[wasm_bindgen(method, getter)]
pub fn owner(this: &PowerCreep) -> Owner;
#[wasm_bindgen(method, getter = powers)]
fn powers_internal(this: &PowerCreep) -> Object;
/// What the power creep said last tick.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.saying)
#[wasm_bindgen(method, getter)]
pub fn saying(this: &PowerCreep) -> Option<JsString>;
/// The [`Store`] of the power creep, which contains information about what
/// resources it is it carrying.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.store)
#[wasm_bindgen(method, getter)]
pub fn store(this: &PowerCreep) -> Store;
/// The shard the power creep is currently spawned on, if spawned.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.shard)
#[wasm_bindgen(method, getter)]
pub fn shard(this: &PowerCreep) -> Option<JsString>;
/// The number of ticks the power creep has left to live, which can be
/// renewed at a [`StructurePowerSpawn`] or [`StructurePowerBank`]
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.ticksToLive)
#[wasm_bindgen(method, getter = ticksToLive)]
pub fn ticks_to_live(this: &PowerCreep) -> Option<u32>;
/// Cancel an a successfully called power creep function from earlier in the
/// tick, with a [`JsString`] that must contain the JS version of the
/// function name.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.cancelOrder)
#[wasm_bindgen(method, js_name = cancelOrder)]
pub fn cancel_order(this: &PowerCreep, target: &JsString) -> ReturnCode;
/// Drop a resource on the ground from the power creep's [`Store`].
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.drop)
#[wasm_bindgen(method)]
pub fn drop(this: &PowerCreep, ty: ResourceType, amount: Option<u32>) -> ReturnCode;
/// Enable powers to be used in this room on a [`StructureController`] in
/// melee range. You do not need to own the controller.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.enableRoom)
#[wasm_bindgen(method, js_name = enableRoom)]
pub fn enable_room(this: &PowerCreep, target: &StructureController) -> ReturnCode;
/// Move one square in the specified direction.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.move)
#[wasm_bindgen(method, js_name = move)]
pub fn move_direction(this: &PowerCreep, direction: Direction) -> ReturnCode;
/// Move the power creep along a previously determined path returned from a
/// pathfinding function, in array or serialized string form.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.moveByPath)
#[wasm_bindgen(method, js_name = moveByPath)]
pub fn move_by_path(this: &PowerCreep, path: &JsValue) -> ReturnCode;
/// Move the creep toward the specified goal, either a [`RoomPosition`] or
/// [`RoomObject`]. Note that using this function will store data in
/// `Memory.creeps[creep_name]` and enable the default serialization
/// behavior of the `Memory` object, which may hamper attempts to directly
/// use `RawMemory`.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.moveByPath)
#[wasm_bindgen(method, js_name = moveTo)]
fn move_to_internal(this: &PowerCreep, target: &JsValue, options: &JsValue) -> ReturnCode;
/// Whether to send an email notification when this power creep is attacked.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.notifyWhenAttacked)
#[wasm_bindgen(method, js_name = notifyWhenAttacked)]
pub fn notify_when_attacked(this: &PowerCreep, enabled: bool) -> ReturnCode;
/// Pick up a [`Resource`] in melee range (or at the same position as the
/// creep).
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.pickup)
#[wasm_bindgen(method)]
pub fn pickup(this: &PowerCreep, target: &Resource) -> ReturnCode;
/// Renew the power creep's TTL using a [`StructurePowerSpawn`] or
/// [`StructurePowerBank`] in melee range.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.renew)
#[wasm_bindgen(method)]
pub fn renew(this: &PowerCreep, target: &RoomObject) -> ReturnCode;
/// Display a string in a bubble above the power creep next tick. 10
/// character limit.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.say)
#[wasm_bindgen(method)]
pub fn say(this: &PowerCreep, message: &str, public: bool) -> ReturnCode;
/// Immediately kill the power creep.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.suicide)
#[wasm_bindgen(method)]
pub fn suicide(this: &PowerCreep) -> ReturnCode;
/// Transfer a resource from the power creep's store to [`Structure`],
/// [`Creep`], or another [`PowerCreep`].
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.transfer)
#[wasm_bindgen(method)]
fn transfer_internal(
this: &PowerCreep,
target: &RoomObject,
ty: ResourceType,
amount: Option<u32>,
) -> ReturnCode;
/// Use one of the power creep's powers.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.usePower)
#[wasm_bindgen(method, js_name = usePower)]
pub fn use_power(
this: &PowerCreep,
power: PowerType,
target: Option<&RoomObject>,
) -> ReturnCode;
/// Withdraw a resource from a [`Structure`], [`Tombstone`], or [`Ruin`].
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.withdraw)
#[wasm_bindgen(method)]
fn withdraw_internal(
this: &PowerCreep,
target: &RoomObject,
ty: ResourceType,
amount: Option<u32>,
) -> ReturnCode;
}
impl PowerCreep {
/// The levels of this power creep's abilities, with [`PowerType`] keys and
/// values containing power level and cooldown.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.powers)
pub fn powers(&self) -> JsHashMap<PowerType, PowerInfo> {
self.powers_internal().into()
}
}
impl HasHits for PowerCreep {
fn hits(&self) -> u32 {
Self::hits(self)
}
fn hits_max(&self) -> u32 {
Self::hits_max(self)
}
}
impl HasNativeId for PowerCreep {
fn native_id(&self) -> JsString {
Self::id_internal(self)
}
}
impl HasStore for PowerCreep {
fn store(&self) -> Store {
Self::store(self)
}
}
// todo
// impl TryFrom<AccountPowerCreep> for PowerCreep
impl SharedCreepProperties for PowerCreep {
fn memory(&self) -> JsValue {
Self::memory(self)
}
fn set_memory(&self, val: &JsValue) {
Self::set_memory(self, val)
}
fn my(&self) -> bool {
Self::my(self)
}
fn name(&self) -> String {
Self::name_internal(self).into()
}
fn owner(&self) -> Owner {
Self::owner(self)
}
fn saying(&self) -> Option<JsString> {
Self::saying(self)
}
fn ticks_to_live(&self) -> Option<u32> {
Self::ticks_to_live(self)
}
fn cancel_order(&self, target: &JsString) -> ReturnCode {
Self::cancel_order(self, target)
}
fn drop(&self, ty: ResourceType, amount: Option<u32>) -> ReturnCode {
Self::drop(self, ty, amount)
}
fn move_direction(&self, direction: Direction) -> ReturnCode {
Self::move_direction(self, direction)
}
fn move_by_path(&self, path: &JsValue) -> ReturnCode {
Self::move_by_path(self, path)
}
fn move_to<T>(&self, target: T) -> ReturnCode
where
T: HasPosition,
{
let target: RoomPosition = target.pos().into();
Self::move_to_internal(self, &target, &JsValue::UNDEFINED)
}
fn move_to_with_options<T, F>(&self, target: T, options: Option<MoveToOptions<F>>) -> ReturnCode
where
T: HasPosition,
F: FnMut(RoomName, CostMatrix) -> SingleRoomCostResult,
{
let target: RoomPosition = target.pos().into();
if let Some(options) = options {
options.into_js_options(|js_options| Self::move_to_internal(self, &target, js_options))
} else {
Self::move_to_internal(self, &target, &JsValue::UNDEFINED)
}
}
fn notify_when_attacked(&self, enabled: bool) -> ReturnCode {
Self::notify_when_attacked(self, enabled)
}
fn pickup(&self, target: &Resource) -> ReturnCode {
Self::pickup(self, target)
}
fn say(&self, message: &str, public: bool) -> ReturnCode {
Self::say(self, message, public)
}
fn suicide(&self) -> ReturnCode {
Self::suicide(self)
}
fn transfer<T>(&self, target: &T, ty: ResourceType, amount: Option<u32>) -> ReturnCode
where
T: Transferable,
{
Self::transfer_internal(self, target.as_ref(), ty, amount)
}
fn withdraw<T>(&self, target: &T, ty: ResourceType, amount: Option<u32>) -> ReturnCode
where
T: Withdrawable,
{
Self::withdraw_internal(self, target.as_ref(), ty, amount)
}
}
#[wasm_bindgen]
extern "C" {
/// A [`PowerCreep`] unit that may or may not be spawned in the current
/// shard of the game world.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep)
#[derive(Clone, Debug)]
pub type AccountPowerCreep;
/// Retrieve this power creep's [`PowerCreepClass`].
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.className)
#[wasm_bindgen(method, getter = className)]
pub fn class(this: &AccountPowerCreep) -> PowerCreepClass;
// todo should be u64 but seems to panic at the moment, follow up
/// The timestamp, in milliseconds since epoch, when the [`PowerCreep`] will
/// be permanently deleted due to [`PowerCreep::delete`]. Can be cancelled
/// with the same function until then.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.deleteTime)
#[wasm_bindgen(method, getter = deleteTime)]
pub fn delete_time(this: &AccountPowerCreep) -> Option<f64>;
/// Current level of the power creep, which can be increased with
/// [`PowerCreep::upgrade`] if you have unspent GPL.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.level)
#[wasm_bindgen(method, getter)]
pub fn level(this: &AccountPowerCreep) -> u32;
/// The power creep's name as an owned reference to a [`JsString`].
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.name)
#[wasm_bindgen(method, getter = name)]
fn name_internal(this: &AccountPowerCreep) -> JsString;
#[wasm_bindgen(method, getter = powers)]
fn powers_internal(this: &AccountPowerCreep) -> Object;
/// The shard the power creep is currently spawned on, if spawned.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.shard)
#[wasm_bindgen(method, getter)]
pub fn shard(this: &AccountPowerCreep) -> Option<JsString>;
// todo should be u64 but seems to panic at the moment, follow up
/// The timestamp, in milliseconds since epoch, when the power creep will be
/// allowed to spawn again after dying.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.spawnCooldownTime)
#[wasm_bindgen(method, getter = spawnCooldownTime)]
pub fn spawn_cooldown_time(this: &AccountPowerCreep) -> Option<f64>;
/// Set a power creep that is not currently spawned to be deleted. Can be
/// cancelled with `true` for the cancel paramater.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.delete)
#[wasm_bindgen(method)]
pub fn delete(this: &AccountPowerCreep, cancel: bool) -> ReturnCode;
/// Change the name of the power creep. Must not be spawned.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.rename)
#[wasm_bindgen(method)]
pub fn rename(this: &AccountPowerCreep, name: &JsString) -> ReturnCode;
/// Spawn the power creep at a [`StructurePowerSpawn`].
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.spawn)
#[wasm_bindgen(method)]
pub fn spawn(this: &AccountPowerCreep, target: &StructurePowerSpawn) -> ReturnCode;
/// Upgrade this power creep, consuming one available GPL and adding a new
/// level to one of its powers.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.upgrade)
#[wasm_bindgen(method)]
pub fn upgrade(this: &AccountPowerCreep, power: PowerType) -> ReturnCode;
}
impl AccountPowerCreep {
/// The levels of this power creep's abilities, with [`PowerType`] keys and
/// values containing power level and cooldown.
///
/// [Screeps documentation](https://docs.screeps.com/api/#PowerCreep.powers)
pub fn powers(&self) -> JsHashMap<PowerType, PowerInfo> {
self.powers_internal().into()
}
}
impl JsCollectionFromValue for AccountPowerCreep {
fn from_value(val: JsValue) -> Self {
val.unchecked_into()
}
}
#[wasm_bindgen]
extern "C" {
#[wasm_bindgen]
#[derive(Debug)]
pub type PowerInfo;
#[wasm_bindgen(method, getter)]
pub fn cooldown(this: &PowerInfo) -> u32;
#[wasm_bindgen(method, getter)]
pub fn level(this: &PowerInfo) -> u8;
}
impl JsCollectionFromValue for PowerInfo {
fn from_value(val: JsValue) -> Self {
val.unchecked_into()
}
}