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use wasm_bindgen::prelude::*;
use crate::{
constants::{ResourceType, ReturnCode},
objects::{OwnedStructure, RoomObject, Store, Structure},
prelude::*,
};
#[wasm_bindgen]
extern "C" {
/// An object representing a [`StructureFactory`], which can compress and
/// decompress resources and produce commodities for sale.
///
/// [Screeps documentation](https://docs.screeps.com/api/#StructureFactory)
#[wasm_bindgen(extends = RoomObject, extends = Structure, extends = OwnedStructure)]
#[derive(Clone, Debug)]
pub type StructureFactory;
/// Ticks until [`StructureFactory::produce`] can be used again.
///
/// [Screeps documentation](https://docs.screeps.com/api/#StructureFactory.cooldown)
///
/// [`StructureFactory::produce`]: crate::objects::StructureFactory::produce
#[wasm_bindgen(method, getter)]
pub fn cooldown(this: &StructureFactory) -> u32;
/// The level of the factory, which cannot be changed once set by a power
/// creep.
///
/// [Screeps documentation](https://docs.screeps.com/api/#StructureFactory.level)
#[wasm_bindgen(method, getter)]
pub fn level(this: &StructureFactory) -> u8;
/// The [`Store`] of the factory, which contains information about what
/// resources it is it holding.
///
/// [Screeps documentation](https://docs.screeps.com/api/#StructureFactory.store)
#[wasm_bindgen(method, getter)]
pub fn store(this: &StructureFactory) -> Store;
/// Produce a commodity in the factory.
///
/// [Screeps documentation](https://docs.screeps.com/api/#StructureFactory.produce)
#[wasm_bindgen(method)]
pub fn produce(this: &StructureFactory, ty: ResourceType) -> ReturnCode;
}
impl HasCooldown for StructureFactory {
fn cooldown(&self) -> u32 {
Self::cooldown(self)
}
}
impl HasStore for StructureFactory {
fn store(&self) -> Store {
Self::store(self)
}
}