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use js_sys::JsString;
use wasm_bindgen::prelude::*;
use crate::{
objects::{RoomObject, Store},
prelude::*,
};
#[wasm_bindgen]
extern "C" {
/// An object representing a [`ScoreContainer`], which appears randomly
/// around the map and contains [`ResourceType::Score`] which can be
/// collected.
///
/// [Screeps documentation](https://docs-season.screeps.com/api/#ScoreContainer)
///
/// [`ResourceType::Score`]: crate::constants::ResourceType::Score
#[wasm_bindgen(extends = RoomObject)]
#[derive(Clone, Debug)]
pub type ScoreContainer;
/// Object ID of the collector, which can be used to efficiently fetch a
/// fresh reference to the object on subsequent ticks.
///
/// [Screeps documentation](https://docs-season.screeps.com/api/#ScoreContainer.id)
#[wasm_bindgen(method, getter = id)]
fn id_internal(this: &ScoreContainer) -> JsString;
/// The [`Store`] of the container, which contains information about what
/// resources it is it holding.
///
/// [Screeps documentation](https://docs-season.screeps.com/api/#ScoreContainer.store)
#[wasm_bindgen(method, getter)]
pub fn store(this: &ScoreContainer) -> Store;
/// The number of ticks until the [`ScoreContainer`] will decay,
/// disappearing completely.
///
/// [Screeps documentation](https://docs-season.screeps.com/api/#ScoreContainer.ticksToDecay)
#[wasm_bindgen(method, getter = ticksToDecay)]
pub fn ticks_to_decay(this: &ScoreContainer) -> u32;
}
impl CanDecay for ScoreContainer {
fn ticks_to_decay(&self) -> u32 {
Self::ticks_to_decay(self)
}
}
impl HasNativeId for ScoreContainer {
fn native_id(&self) -> JsString {
Self::id_internal(self)
}
}
impl HasStore for ScoreContainer {
fn store(&self) -> Store {
Self::store(self)
}
}