1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95
//! Utilities for doing math on [`Position`]s which are present in the
//! JavaScript API.
use crate::constants::Direction;
use super::Position;
impl Position {
    /// Gets linear direction to the specified position.
    ///
    /// Note that this chooses between `Top`/`Bottom`/`Left`/`Right` and
    /// `TopLeft`/`TopRight`/`BottomLeft`/`BottomRight` by the magnitude in both
    /// directions. For instance, [`Direction::Top`] can be returned even
    /// if the target has a slightly different `x` coordinate.
    pub fn get_direction_to(self, target: Position) -> Option<Direction> {
        // Logic copied from https://github.com/screeps/engine/blob/020ba168a1fde9a8072f9f1c329d5c0be8b440d7/src/utils.js#L73-L107
        let (dx, dy) = target - self;
        if dx.abs() > dy.abs() * 2 {
            if dx > 0 {
                Some(Direction::Right)
            } else {
                Some(Direction::Left)
            }
        } else if dy.abs() > dx.abs() * 2 {
            if dy > 0 {
                Some(Direction::Bottom)
            } else {
                Some(Direction::Top)
            }
        } else if dx > 0 && dy > 0 {
            Some(Direction::BottomRight)
        } else if dx > 0 && dy < 0 {
            Some(Direction::TopRight)
        } else if dx < 0 && dy > 0 {
            Some(Direction::BottomLeft)
        } else if dx < 0 && dy < 0 {
            Some(Direction::TopLeft)
        } else {
            None
        }
    }
    /// Gets linear range to the specified position.
    ///
    /// This operates on positions as "world positions", and will return an
    /// accurate range for positions in different rooms. Note that the
    /// corresponding JavaScript method, `RoomPosition.getRangeTo` returns
    /// `Infinity` if given positions in different rooms.
    #[inline]
    pub fn get_range_to(self, target: Position) -> u32 {
        let (dx, dy) = self - target;
        dx.abs().max(dy.abs()) as u32
    }
    /// Checks whether this position is in the given range of another position.
    ///
    /// This operates on positions as "world positions", and may return true for
    /// positions in different rooms which are still within the given range.
    /// Note that the corresponding JavaScript method, `RoomPosition.inRangeTo`,
    /// will always return `false` for positions from different rooms.
    #[inline]
    pub fn in_range_to(self, target: Position, range: u32) -> bool {
        self.get_range_to(target) <= range
    }
    /// Checks whether this position is the same as the specified position.
    ///
    /// Note that this is equivalent to `this_pos == target.pos()`.
    #[inline]
    pub fn is_equal_to(self, target: Position) -> bool {
        self == target
    }
    /// True if this position is in the same room as the target, and the range
    /// is at most 1.
    #[inline]
    pub fn is_near_to(self, target: Position) -> bool {
        self.room_name() == target.room_name()
            && (u8::from(self.x()) as i32 - u8::from(target.x()) as i32).abs() <= 1
            && (u8::from(self.y()) as i32 - u8::from(target.y()) as i32).abs() <= 1
    }
}
#[cfg(test)]
mod test {
    use crate::{local::RoomCoordinate, Direction, Position, RoomName};
    #[test]
    fn test_direction_to() {
        let one = unsafe { RoomCoordinate::unchecked_new(1) };
        let two = unsafe { RoomCoordinate::unchecked_new(2) };
        let a = Position::new(one, one, RoomName::from_coords(1, 1).unwrap());
        let b = Position::new(two, two, RoomName::from_coords(1, 1).unwrap());
        assert_eq!(a.get_direction_to(b), Some(Direction::BottomRight));
    }
}