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use crate::{
constants::{ReturnCode, StructureType},
objects::RoomObject,
prelude::*,
};
use js_sys::JsString;
use wasm_bindgen::prelude::*;
#[wasm_bindgen]
extern "C" {
#[wasm_bindgen(extends = RoomObject)]
#[derive(Clone, Debug)]
pub type Structure;
#[wasm_bindgen(method, getter)]
pub fn hits(this: &Structure) -> u32;
#[wasm_bindgen(method, getter = hitsMax)]
pub fn hits_max(this: &Structure) -> u32;
#[wasm_bindgen(method, getter = id)]
fn id_internal(this: &Structure) -> JsString;
#[wasm_bindgen(method, getter = structureType)]
pub fn structure_type(this: &Structure) -> StructureType;
#[wasm_bindgen(method)]
pub fn destroy(this: &Structure) -> ReturnCode;
#[wasm_bindgen(method, js_name = isActive)]
pub fn is_active(this: &Structure) -> bool;
#[wasm_bindgen(method, js_name = notifyWhenAttacked)]
pub fn notify_when_attacked(this: &Structure, val: bool) -> ReturnCode;
}
impl<T> HasNativeId for T
where
T: AsRef<Structure>,
{
fn native_id(&self) -> JsString {
Structure::id_internal(self.as_ref())
}
}
impl<T> HasHits for T
where
T: AsRef<Structure>,
{
fn hits(&self) -> u32 {
Structure::hits(self.as_ref())
}
fn hits_max(&self) -> u32 {
Structure::hits_max(self.as_ref())
}
}
impl<T> StructureProperties for T
where
T: AsRef<Structure>,
{
fn structure_type(&self) -> StructureType {
Structure::structure_type(self.as_ref())
}
fn destroy(&self) -> ReturnCode {
Structure::destroy(self.as_ref())
}
fn is_active(&self) -> bool {
Structure::is_active(self.as_ref())
}
fn notify_when_attacked(&self, val: bool) -> ReturnCode {
Structure::notify_when_attacked(self.as_ref(), val)
}
}