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use std::cmp::{Eq, PartialEq};
use stdweb::unstable::TryInto;
use {Color, Direction, FindConstant, HasPosition, LookConstant, ReturnCode, RoomPosition,
StructureType};
impl RoomPosition {
pub fn new(x: u8, y: u8, room_name: &str) -> Self {
js_unwrap!(new RoomPosition(@{x}, @{y}, @{room_name}))
}
pub fn x(&self) -> u8 {
js_unwrap!(@{&self.0}.x)
}
pub fn y(&self) -> u8 {
js_unwrap!(@{&self.0}.y)
}
pub fn room_name(&self) -> String {
js_unwrap!(@{&self.0}.roomName)
}
pub fn create_construction_site(&self, ty: StructureType) -> ReturnCode {
js_unwrap!(@{&self.0}.createConstructionSite(__structure_type_num_to_str(@{ty as i32})))
}
pub fn create_flag(&self, name: &str, main_color: Color, secondary_color: Color) -> ReturnCode {
(js! {
var flag = @{&self.0};
if (flag.roomName in Game.rooms) {
return flag.createFlag(@{name}, @{main_color as i32}, @{secondary_color as i32});
} else {
return ERR_NOT_IN_RANGE;
}
}).try_into()
.expect("expected Flag.createFlag to return ReturnCode")
}
pub fn find_closest_by_range<T>(&self, ty: T) -> Vec<T::Item>
where
T: FindConstant,
{
js_unwrap_array!(@{&self.0}.findClosestByRange(
__structure_type_num_to_str(@{ty.find_code()}
)))
}
pub fn find_in_range<T>(&self, ty: T, range: i32) -> Vec<T::Item>
where
T: FindConstant,
{
js_unwrap_array!(@{&self.0}.findInRange(
__structure_type_num_to_str(@{ty.find_code()}),
@{range}
))
}
pub fn get_direction_to<T>(&self, target: &T) -> Direction
where
T: HasPosition,
{
js_unwrap!(@{&self.0}.getDirectionTo(@{&target.pos().0}))
}
pub fn get_range_to<T>(&self, target: &T) -> i32
where
T: HasPosition,
{
js_unwrap!(@{&self.0}.getRangeTo(@{&target.pos().0}))
}
pub fn in_range_to<T>(&self, target: &T, range: i32) -> bool
where
T: HasPosition,
{
js_unwrap!(@{&self.0}.inRangeTo(@{&target.pos().0}, @{range}))
}
pub fn is_equal_to<T>(&self, target: &T) -> bool
where
T: HasPosition,
{
js_unwrap!(@{&self.0}.isEqualTo(@{&target.pos().0}))
}
pub fn is_near_to<T>(&self, target: &T) -> bool
where
T: HasPosition,
{
js_unwrap!(@{&self.0}.isNearTo(@{&target.pos().0}))
}
pub fn look_for<T, U>(&self, ty: T) -> Vec<T::Item>
where
T: LookConstant,
U: HasPosition,
{
js_unwrap_array!(@{&self.0}.lookFor(__look_num_to_str(@{ty.look_code() as i32})))
}
}
impl<T: HasPosition> PartialEq<T> for RoomPosition {
fn eq(&self, other: &T) -> bool {
(js!{
var a = @{&self.0};
var b = @{&other.pos().0};
return a.x == b.x && a.y == b.y && a.roomName == b.roomName;
}).try_into()
.expect("expected a boolean to be a boolean")
}
}
impl Eq for RoomPosition {}