[][src]Crate screen_layer

This crate provides layer structure of the screen, which is useful for developing an OS.

This crate uses features of alloc crate, so you have to extern alloc crate. This means you have to define your own heap allocator.

Currently this crate only supports 24 or 32 bits color of BGR order.

Examples

use screen_layer::{self, Layer, Vec2, RGB8};

const SCREEN_WIDTH: u32 = 10;
const SCREEN_HEIGHT: u32 = 10;
const BPP: u32 = 32;

let mut pseudo_vram = [0u8; (SCREEN_WIDTH * SCREEN_HEIGHT * BPP / 8) as usize];
let ptr = pseudo_vram.as_ptr() as usize;
let mut controller =
    unsafe { screen_layer::Controller::new(Vec2::new(SCREEN_WIDTH, SCREEN_HEIGHT), BPP, ptr) };

const LAYER_WIDTH: u32 = 5;
const LAYER_HEIGHT: u32 = 5;
let layer = Layer::new(Vec2::new(0, 0), Vec2::new(LAYER_WIDTH, LAYER_HEIGHT));
let id = controller.add_layer(layer);

controller
    .edit_layer(id, |layer: &mut Layer| {
        for i in 0..LAYER_WIDTH {
            layer[i as usize][i as usize] = Some(RGB8::new(0, 255, 0));
        }
    })
    .unwrap();

for i in 0..LAYER_WIDTH {
    assert_eq!(pseudo_vram[(BPP / 8 * (i * SCREEN_WIDTH + i)) as usize], 0);
    assert_eq!(pseudo_vram[(BPP / 8 * (i * SCREEN_WIDTH + i) + 1) as usize], 255);
    assert_eq!(pseudo_vram[(BPP / 8 * (i * SCREEN_WIDTH + i) + 2) as usize], 0);
}

controller.set_pixel(id, Vec2::one(), Some(RGB8::new(255, 0, 0)));
assert_eq!(pseudo_vram[(BPP / 8 * (1 * SCREEN_WIDTH + 1)) as usize], 0);
assert_eq!(pseudo_vram[(BPP / 8 * (1 * SCREEN_WIDTH + 1) + 1) as usize], 0);
assert_eq!(pseudo_vram[(BPP / 8 * (1 * SCREEN_WIDTH + 1) + 2) as usize], 255);

Structs

Controller

A controller of layers.

Id

An almost unique id to distinguish each layer.

Layer

Represents a layer.

Vec2

This type is used to represent the coordinate, and width and height of a layer.

Enums

Error

Errors returned by each method.

Type Definitions

RGB8

This type is used to represent color of each pixels.