[−][src]Crate screen_layer
This crate provides layer structure of the screen, which is useful for developing an OS.
This crate uses features of alloc
crate, so you have to extern alloc
crate. This means you
have to define your own heap allocator.
Currently this crate only supports 24 or 32 bits color of BGR order.
Examples
use screen_layer::{self, Layer, Vec2, RGB8}; const SCREEN_WIDTH: u32 = 10; const SCREEN_HEIGHT: u32 = 10; const BPP: u32 = 32; let mut pseudo_vram = [0u8; (SCREEN_WIDTH * SCREEN_HEIGHT * BPP / 8) as usize]; let ptr = pseudo_vram.as_ptr() as usize; let mut controller = unsafe { screen_layer::Controller::new(Vec2::new(SCREEN_WIDTH, SCREEN_HEIGHT), BPP, ptr) }; const LAYER_WIDTH: u32 = 5; const LAYER_HEIGHT: u32 = 5; let layer = Layer::new(Vec2::new(0, 0), Vec2::new(LAYER_WIDTH, LAYER_HEIGHT)); let id = controller.add_layer(layer); controller .edit_layer(id, |layer: &mut Layer| { for i in 0..LAYER_WIDTH { layer[i as usize][i as usize] = Some(RGB8::new(0, 255, 0)); } }) .unwrap(); for i in 0..LAYER_WIDTH { assert_eq!(pseudo_vram[(BPP / 8 * (i * SCREEN_WIDTH + i)) as usize], 0); assert_eq!(pseudo_vram[(BPP / 8 * (i * SCREEN_WIDTH + i) + 1) as usize], 255); assert_eq!(pseudo_vram[(BPP / 8 * (i * SCREEN_WIDTH + i) + 2) as usize], 0); } controller.set_pixel(id, Vec2::one(), Some(RGB8::new(255, 0, 0))); assert_eq!(pseudo_vram[(BPP / 8 * (1 * SCREEN_WIDTH + 1)) as usize], 0); assert_eq!(pseudo_vram[(BPP / 8 * (1 * SCREEN_WIDTH + 1) + 1) as usize], 0); assert_eq!(pseudo_vram[(BPP / 8 * (1 * SCREEN_WIDTH + 1) + 2) as usize], 255);
Structs
Controller | A controller of layers. |
Id | An almost unique id to distinguish each layer. |
Layer | Represents a layer. |
Vec2 | This type is used to represent the coordinate, and width and height of a layer. |
Enums
Error | Errors returned by each method. |
Type Definitions
RGB8 | This type is used to represent color of each pixels. |