Function screen_selector::SetupUnityCallbacks[][src]

#[no_mangle]
pub extern "C" fn SetupUnityCallbacks(
    get_axis_description: extern "C" fn(_: i32, _: *mut i8, _: *mut i8, _: *mut i8) -> i32,
    configure_axis: extern "C" fn(_: i32, _: i32),
    get_resolutions: extern "C" fn(_: u32) -> *mut CppVector<(u32, u32)>,
    get_selected_resolution: extern "C" fn(_: *mut u32, _: *mut u32, _: *mut bool),
    set_selected_resolution: extern "C" fn(_: u32, _: u32, _: bool),
    get_quality_levels: extern "C" fn() -> *mut CppVector<*const i8>,
    get_selected_quality_level: extern "C" fn() -> i32,
    set_selected_quality_level: extern "C" fn(_: i32),
    get_displays: extern "C" fn() -> *mut CppVector<*const i8>,
    get_selected_display: extern "C" fn() -> u32,
    set_selected_display: extern "C" fn(_: u32)
)
Expand description

Sets the callbacks from Unity.