Function screen_selector::SetupUnityCallbacks [−][src]
#[no_mangle] pub extern "C" fn SetupUnityCallbacks(
get_axis_description: extern "C" fn(_: i32, _: *mut i8, _: *mut i8, _: *mut i8) -> i32,
configure_axis: extern "C" fn(_: i32, _: i32),
get_resolutions: extern "C" fn(_: u32) -> *mut CppVector<(u32, u32)>,
get_selected_resolution: extern "C" fn(_: *mut u32, _: *mut u32, _: *mut bool),
set_selected_resolution: extern "C" fn(_: u32, _: u32, _: bool),
get_quality_levels: extern "C" fn() -> *mut CppVector<*const i8>,
get_selected_quality_level: extern "C" fn() -> i32,
set_selected_quality_level: extern "C" fn(_: i32),
get_displays: extern "C" fn() -> *mut CppVector<*const i8>,
get_selected_display: extern "C" fn() -> u32,
set_selected_display: extern "C" fn(_: u32)
)
Expand description
Sets the callbacks from Unity.