pub struct PhysicalDeviceShaderObjectPropertiesEXTBuilder<'a> { /* private fields */ }
Implementations§
source§impl<'a> PhysicalDeviceShaderObjectPropertiesEXTBuilder<'a>
impl<'a> PhysicalDeviceShaderObjectPropertiesEXTBuilder<'a>
pub fn shader_binary_uuid( self, shader_binary_uuid: [u8; 16] ) -> PhysicalDeviceShaderObjectPropertiesEXTBuilder<'a>
pub fn shader_binary_version( self, shader_binary_version: u32 ) -> PhysicalDeviceShaderObjectPropertiesEXTBuilder<'a>
sourcepub fn build(self) -> PhysicalDeviceShaderObjectPropertiesEXT
pub fn build(self) -> PhysicalDeviceShaderObjectPropertiesEXT
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Trait Implementations§
source§impl<'a> Deref for PhysicalDeviceShaderObjectPropertiesEXTBuilder<'a>
impl<'a> Deref for PhysicalDeviceShaderObjectPropertiesEXTBuilder<'a>
§type Target = PhysicalDeviceShaderObjectPropertiesEXT
type Target = PhysicalDeviceShaderObjectPropertiesEXT
The resulting type after dereferencing.
source§impl<'a> DerefMut for PhysicalDeviceShaderObjectPropertiesEXTBuilder<'a>
impl<'a> DerefMut for PhysicalDeviceShaderObjectPropertiesEXTBuilder<'a>
impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceShaderObjectPropertiesEXTBuilder<'_>
Auto Trait Implementations§
impl<'a> RefUnwindSafe for PhysicalDeviceShaderObjectPropertiesEXTBuilder<'a>
impl<'a> !Send for PhysicalDeviceShaderObjectPropertiesEXTBuilder<'a>
impl<'a> !Sync for PhysicalDeviceShaderObjectPropertiesEXTBuilder<'a>
impl<'a> Unpin for PhysicalDeviceShaderObjectPropertiesEXTBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceShaderObjectPropertiesEXTBuilder<'a>
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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