#[repr(C)]pub struct PhysicalDeviceShaderAtomicFloat2FeaturesEXT {Show 14 fields
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_buffer_float16_atomics: u32,
pub shader_buffer_float16_atomic_add: u32,
pub shader_buffer_float16_atomic_min_max: u32,
pub shader_buffer_float32_atomic_min_max: u32,
pub shader_buffer_float64_atomic_min_max: u32,
pub shader_shared_float16_atomics: u32,
pub shader_shared_float16_atomic_add: u32,
pub shader_shared_float16_atomic_min_max: u32,
pub shader_shared_float32_atomic_min_max: u32,
pub shader_shared_float64_atomic_min_max: u32,
pub shader_image_float32_atomic_min_max: u32,
pub sparse_image_float32_atomic_min_max: u32,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§shader_buffer_float16_atomics: u32
§shader_buffer_float16_atomic_add: u32
§shader_buffer_float16_atomic_min_max: u32
§shader_buffer_float32_atomic_min_max: u32
§shader_buffer_float64_atomic_min_max: u32
§shader_image_float32_atomic_min_max: u32
§sparse_image_float32_atomic_min_max: u32
Implementations§
Trait Implementations§
source§impl Clone for PhysicalDeviceShaderAtomicFloat2FeaturesEXT
impl Clone for PhysicalDeviceShaderAtomicFloat2FeaturesEXT
source§fn clone(&self) -> PhysicalDeviceShaderAtomicFloat2FeaturesEXT
fn clone(&self) -> PhysicalDeviceShaderAtomicFloat2FeaturesEXT
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for PhysicalDeviceShaderAtomicFloat2FeaturesEXT
impl Default for PhysicalDeviceShaderAtomicFloat2FeaturesEXT
source§fn default() -> PhysicalDeviceShaderAtomicFloat2FeaturesEXT
fn default() -> PhysicalDeviceShaderAtomicFloat2FeaturesEXT
Returns the “default value” for a type. Read more
source§impl TaggedStructure for PhysicalDeviceShaderAtomicFloat2FeaturesEXT
impl TaggedStructure for PhysicalDeviceShaderAtomicFloat2FeaturesEXT
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_2_FEATURES_EXT
impl Copy for PhysicalDeviceShaderAtomicFloat2FeaturesEXT
impl ExtendsDeviceCreateInfo for PhysicalDeviceShaderAtomicFloat2FeaturesEXT
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceShaderAtomicFloat2FeaturesEXT
Auto Trait Implementations§
impl RefUnwindSafe for PhysicalDeviceShaderAtomicFloat2FeaturesEXT
impl !Send for PhysicalDeviceShaderAtomicFloat2FeaturesEXT
impl !Sync for PhysicalDeviceShaderAtomicFloat2FeaturesEXT
impl Unpin for PhysicalDeviceShaderAtomicFloat2FeaturesEXT
impl UnwindSafe for PhysicalDeviceShaderAtomicFloat2FeaturesEXT
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.