pub struct PhysicalDeviceMeshShaderPropertiesNVBuilder<'a> { /* private fields */ }
Implementations§
source§impl<'a> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
impl<'a> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_draw_mesh_tasks_count( self, max_draw_mesh_tasks_count: u32 ) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_task_work_group_invocations( self, max_task_work_group_invocations: u32 ) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_task_work_group_size( self, max_task_work_group_size: [u32; 3] ) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_task_total_memory_size( self, max_task_total_memory_size: u32 ) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_task_output_count( self, max_task_output_count: u32 ) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_mesh_work_group_invocations( self, max_mesh_work_group_invocations: u32 ) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_mesh_work_group_size( self, max_mesh_work_group_size: [u32; 3] ) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_mesh_total_memory_size( self, max_mesh_total_memory_size: u32 ) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_mesh_output_vertices( self, max_mesh_output_vertices: u32 ) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_mesh_output_primitives( self, max_mesh_output_primitives: u32 ) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_mesh_multiview_view_count( self, max_mesh_multiview_view_count: u32 ) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn mesh_output_per_vertex_granularity( self, mesh_output_per_vertex_granularity: u32 ) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn mesh_output_per_primitive_granularity( self, mesh_output_per_primitive_granularity: u32 ) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
sourcepub fn build(self) -> PhysicalDeviceMeshShaderPropertiesNV
pub fn build(self) -> PhysicalDeviceMeshShaderPropertiesNV
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Trait Implementations§
source§impl<'a> Deref for PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
impl<'a> Deref for PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
§type Target = PhysicalDeviceMeshShaderPropertiesNV
type Target = PhysicalDeviceMeshShaderPropertiesNV
The resulting type after dereferencing.
source§impl<'a> DerefMut for PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
impl<'a> DerefMut for PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceMeshShaderPropertiesNVBuilder<'_>
Auto Trait Implementations§
impl<'a> RefUnwindSafe for PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
impl<'a> !Send for PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
impl<'a> !Sync for PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
impl<'a> Unpin for PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.