pub struct FrameContext<'a> {
    pub device: &'a Arc<Device>,
    pub dt: f32,
    pub events: &'a [Event<()>],
    pub height: u32,
    pub render_graph: &'a mut RenderGraph,
    pub swapchain_image: SwapchainImageNode,
    pub will_exit: &'a mut bool,
    pub width: u32,
    pub window: &'a Window,
}
Expand description

A request to render a single frame to the provided render graph.

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§device: &'a Arc<Device>

The device this frame belongs to.

§dt: f32

The elapsed seconds since the previous frame.

§events: &'a [Event<()>]

A slice of events that have occurred since the previous frame.

§height: u32

The height, in pixels, of the current frame.

§render_graph: &'a mut RenderGraph

A render graph which rendering commands should be recorded into.

Make sure to write to swapchain_image as part of this graph.

§swapchain_image: SwapchainImageNode

A pre-bound image node for the swapchain image to be drawn.

§will_exit: &'a mut bool

A mutable bool which indicates if this frame should cause the program to exit.

§width: u32

The width, in pixels, of the current frame.

§window: &'a Window

A borrow of the operating system window relating to this frame.

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impl FrameContext<'_>

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pub fn exit(&mut self)

Causes the program to exit after rendering this frame.

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pub fn render_aspect_ratio(&self) -> f32

Returns the frame width divided by the frame height.

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pub fn center_cursor(&self)

Centers the mouse cursor within the window.

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pub fn set_cursor_position(&self, x: u32, y: u32)

Sets the mouse cursor at the specified position within the window.

Auto Trait Implementations§

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impl<'a> !RefUnwindSafe for FrameContext<'a>

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impl<'a> Send for FrameContext<'a>

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impl<'a> !Sync for FrameContext<'a>

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impl<'a> Unpin for FrameContext<'a>

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impl<'a> !UnwindSafe for FrameContext<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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