Struct screen_13::driver::graphic::GraphicPipeline
source · pub struct GraphicPipeline {
pub info: GraphicPipelineInfo,
pub name: Option<String>,
/* private fields */
}
Expand description
Opaque representation of a pipeline object.
Also contains information about the object.
Fields§
§info: GraphicPipelineInfo
Information used to create this object.
name: Option<String>
A descriptive name used in debugging messages.
Implementations§
source§impl GraphicPipeline
impl GraphicPipeline
sourcepub fn create<S>(
device: &Arc<Device>,
info: impl Into<GraphicPipelineInfo>,
shaders: impl IntoIterator<Item = S>
) -> Result<Self, DriverError>
pub fn create<S>( device: &Arc<Device>, info: impl Into<GraphicPipelineInfo>, shaders: impl IntoIterator<Item = S> ) -> Result<Self, DriverError>
Creates a new graphic pipeline on the given device.
The correct pipeline stages will be enabled based on the provided shaders. See Shader for details on all available stages.
§Panics
If shader code is not a multiple of four bytes.
§Examples
Basic usage:
// shader code is raw SPIR-V code as bytes
let vert = Shader::new_vertex(my_vert_code.as_slice());
let frag = Shader::new_fragment(my_frag_code.as_slice());
let info = GraphicPipelineInfo::default();
let pipeline = GraphicPipeline::create(&device, info, [vert, frag])?;
assert_eq!(pipeline.info.front_face, vk::FrontFace::COUNTER_CLOCKWISE);
Trait Implementations§
source§impl Access for GraphicPipeline
impl Access for GraphicPipeline
source§const DEFAULT_READ: AccessType = AccessType::AnyShaderReadSampledImageOrUniformTexelBuffer
const DEFAULT_READ: AccessType = AccessType::AnyShaderReadSampledImageOrUniformTexelBuffer
The default
AccessType
for read operations, if not specified explicitly.source§const DEFAULT_WRITE: AccessType = AccessType::AnyShaderWrite
const DEFAULT_WRITE: AccessType = AccessType::AnyShaderWrite
The default
AccessType
for write operations, if not specified explicitly.source§impl Debug for GraphicPipeline
impl Debug for GraphicPipeline
Auto Trait Implementations§
impl RefUnwindSafe for GraphicPipeline
impl Send for GraphicPipeline
impl Sync for GraphicPipeline
impl Unpin for GraphicPipeline
impl UnwindSafe for GraphicPipeline
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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Rc<Trait>
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fn as_any(&self) -> &(dyn Any + 'static)
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&Trait
(where Trait: Downcast
) to &Any
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generate &Any
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