pub struct GraphicPipeline {
    pub info: GraphicPipelineInfo,
    pub name: Option<String>,
    /* private fields */
}
Expand description

Opaque representation of a pipeline object.

Also contains information about the object.

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§info: GraphicPipelineInfo

Information used to create this object.

§name: Option<String>

A descriptive name used in debugging messages.

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impl GraphicPipeline

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pub fn create<S>( device: &Arc<Device>, info: impl Into<GraphicPipelineInfo>, shaders: impl IntoIterator<Item = S> ) -> Result<Self, DriverError>
where S: Into<Shader>,

Creates a new graphic pipeline on the given device.

The correct pipeline stages will be enabled based on the provided shaders. See Shader for details on all available stages.

§Panics

If shader code is not a multiple of four bytes.

§Examples

Basic usage:

// shader code is raw SPIR-V code as bytes
let vert = Shader::new_vertex(my_vert_code.as_slice());
let frag = Shader::new_fragment(my_frag_code.as_slice());
let info = GraphicPipelineInfo::default();
let pipeline = GraphicPipeline::create(&device, info, [vert, frag])?;

assert_eq!(pipeline.info.front_face, vk::FrontFace::COUNTER_CLOCKWISE);
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pub fn with_name(this: Self, name: impl Into<String>) -> Self

Sets the debugging name assigned to this pipeline.

Trait Implementations§

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impl Access for GraphicPipeline

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const DEFAULT_READ: AccessType = AccessType::AnyShaderReadSampledImageOrUniformTexelBuffer

The default AccessType for read operations, if not specified explicitly.
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const DEFAULT_WRITE: AccessType = AccessType::AnyShaderWrite

The default AccessType for write operations, if not specified explicitly.
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impl Debug for GraphicPipeline

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for GraphicPipeline

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fn drop(&mut self)

Executes the destructor for this type. Read more

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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