pub struct AccelerationStructure {
pub info: AccelerationStructureInfo,
/* private fields */
}
Expand description
Smart pointer handle to an acceleration structure object.
Also contains the backing buffer and information about the object.
§Deref
behavior
AccelerationStructure
automatically dereferences to vk::AccelerationStructureKHR
(via the
Deref
trait), so you can call vk::AccelerationStructureKHR
’s methods on a value of
type AccelerationStructure
. To avoid name clashes with vk::AccelerationStructureKHR
’s
methods, the methods of AccelerationStructure
itself are associated functions, called using
fully qualified syntax:
let addr = AccelerationStructure::device_address(&my_accel_struct);
Fields§
§info: AccelerationStructureInfo
Information used to create this object.
Implementations§
Source§impl AccelerationStructure
impl AccelerationStructure
Sourcepub fn create(
device: &Arc<Device>,
info: impl Into<AccelerationStructureInfo>,
) -> Result<Self, DriverError>
pub fn create( device: &Arc<Device>, info: impl Into<AccelerationStructureInfo>, ) -> Result<Self, DriverError>
Creates a new acceleration structure on the given device.
§Examples
Basic usage:
const SIZE: vk::DeviceSize = 1024;
let info = AccelerationStructureInfo::blas(SIZE);
let accel_struct = AccelerationStructure::create(&device, info)?;
assert_ne!(*accel_struct, vk::AccelerationStructureKHR::null());
assert_eq!(accel_struct.info.size, SIZE);
Sourcepub fn access(this: &Self, access: AccessType) -> AccessType
pub fn access(this: &Self, access: AccessType) -> AccessType
Keeps track of some next_access
which affects this object.
Returns the previous access for which a pipeline barrier should be used to prevent data corruption.
§Note
Used to maintain object state when passing a Screen 13-created
vk::AccelerationStructureKHR
handle to external code such as Ash or Erupt
bindings.
§Examples
Basic usage:
// Initially we want to "Build Write"
let next = AccessType::AccelerationStructureBuildWrite;
let prev = AccelerationStructure::access(&my_accel_struct, next);
assert_eq!(prev, AccessType::Nothing);
// External code may now "Build Write"; no barrier required
// Subsequently we want to "Build Read"
let next = AccessType::AccelerationStructureBuildRead;
let prev = AccelerationStructure::access(&my_accel_struct, next);
assert_eq!(prev, AccessType::AccelerationStructureBuildWrite);
// A barrier on "Build Write" before "Build Read" is required!
Sourcepub fn device_address(this: &Self) -> DeviceAddress
pub fn device_address(this: &Self) -> DeviceAddress
Returns the device address of this object.
§Examples
Basic usage:
let addr = AccelerationStructure::device_address(&my_accel_struct);
assert_ne!(addr, 0);
Sourcepub fn instance_slice(instances: &[AccelerationStructureInstanceKHR]) -> &[u8] ⓘ
pub fn instance_slice(instances: &[AccelerationStructureInstanceKHR]) -> &[u8] ⓘ
Helper function which is used to prepare instance buffers.
Sourcepub fn size_of(
device: &Device,
info: &AccelerationStructureGeometryInfo<impl AsRef<AccelerationStructureGeometry>>,
) -> AccelerationStructureSize
pub fn size_of( device: &Device, info: &AccelerationStructureGeometryInfo<impl AsRef<AccelerationStructureGeometry>>, ) -> AccelerationStructureSize
Returns the size of some geometry info which is then used to create a new AccelerationStructure instance or update an existing instance.
§Examples
Basic usage:
let my_geom = AccelerationStructureGeometry {
max_primitive_count: 1,
flags: vk::GeometryFlagsKHR::OPAQUE,
geometry: my_geom_triangles,
};
let build_range = vk::AccelerationStructureBuildRangeInfoKHR {
primitive_count: 1,
primitive_offset: 0,
first_vertex: 0,
transform_offset: 0,
};
let my_info = AccelerationStructureGeometryInfo::blas([(my_geom, build_range)]);
let res = AccelerationStructure::size_of(&device, &my_info);
assert_eq!(res.create_size, 2432);
assert_eq!(res.build_size, 640);
assert_eq!(res.update_size, 0);