1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
pub use winit::event::MouseButton;
use winit::event::{ElementState, Event, MouseScrollDelta, TouchPhase, WindowEvent};
const fn mouse_button_idx(button: MouseButton) -> u16 {
match button {
MouseButton::Left => 0,
MouseButton::Right => 1,
MouseButton::Middle => 2,
MouseButton::Other(idx) => idx,
}
}
#[allow(dead_code)]
const fn idx_mouse_button(button: u16) -> MouseButton {
match button {
0 => MouseButton::Left,
1 => MouseButton::Right,
2 => MouseButton::Middle,
idx => MouseButton::Other(idx),
}
}
#[derive(Clone, Debug, Default)]
pub struct MouseBuf {
pub delta: (f32, f32),
held: u16,
position: Option<(f32, f32)>,
pressed: u16,
released: u16,
pub wheel: (f32, f32),
pub x: f32,
pub y: f32,
}
impl MouseBuf {
pub fn any_held(&self) -> bool {
self.held != 0
}
pub fn any_pressed(&self) -> bool {
self.pressed != 0
}
pub fn any_released(&self) -> bool {
self.released != 0
}
const fn bit(button: MouseButton) -> u16 {
1 << mouse_button_idx(button)
}
pub fn update(&mut self) {
self.delta = (0.0, 0.0);
self.pressed = 0;
self.released = 0;
self.wheel = (0.0, 0.0);
}
pub fn handle_event(&mut self, event: &Event<'_, ()>) -> bool {
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CursorMoved { position, .. } => {
let prev_position = self.position;
self.position = Some((position.x as _, position.y as _));
let position = self.position.unwrap_or_default();
let prev_position = prev_position.unwrap_or(position);
self.delta.0 += position.0 - prev_position.0;
self.delta.1 += position.1 - prev_position.1;
self.x = position.0;
self.y = position.1;
true
}
WindowEvent::MouseInput { button, state, .. } => {
match state {
ElementState::Pressed => {
self.pressed |= Self::bit(*button);
self.held |= Self::bit(*button);
}
ElementState::Released => {
self.held &= !Self::bit(*button);
self.released &= !Self::bit(*button);
}
}
true
}
WindowEvent::MouseWheel { delta, phase, .. } if *phase == TouchPhase::Moved => {
let (x, y) = match delta {
MouseScrollDelta::LineDelta(x, y) => (*x, *y),
MouseScrollDelta::PixelDelta(p) => (p.x as _, p.y as _),
};
self.wheel.0 += x;
self.wheel.1 += y;
true
}
_ => false,
},
_ => false,
}
}
pub fn is_held(&self, button: MouseButton) -> bool {
self.held & Self::bit(button) != 0
}
pub fn is_pressed(&self, button: MouseButton) -> bool {
self.pressed & Self::bit(button) != 0
}
pub fn is_released(&self, button: MouseButton) -> bool {
self.released & Self::bit(button) != 0
}
pub fn position(&self) -> (f32, f32) {
self.position.unwrap_or_default()
}
}